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NAEV README
X.) DEPENDENCIES
X.1) Debian
X.1.1) Binary
* libsdl1.2debian
* libsdl-image1.2
* libsdl-mixer1.2
* libgl1-mesa-dri
* libxml2
* libfreetype6
* libpng12-0
* libopenal1
* libvorbis0a >=1.2.1 (Moot if binary is statically-linked.)
X.1.2) Source
* libsdl1.2-dev
* libsdl-image1.2-dev
* libsdl-mixer1.2-dev
* libgl1-mesa-dev
* libxml2-dev
* libfreetype6-dev
* libpng12-dev
* libopenal-dev
* libvorbis-dev >=1.2.1 (Older versions will work if using
static-linking makefile.)
* binutils-dev
X.) COMPILING
Run:
./autogen.sh && ./configure
make
If you need special settings you should pass flags to configure, using -h
will tell you what it supports.
X.) INSTALLATION
NAEV currently supports make install which will install everything that
is needed.
If you wish to create a .desktop for your desktop environment, logos
from 16x16 to 128x128 can be found in extras/logos
X.) CRASHES
If NAEV is crashing during gameplay, please file a bug report after
reading http://code.google.com/p/naev/wiki/Debugging.
If NAEV crashes on launch with an error such as 'undefined symbol:
ov_read_filter', your version of libvorbis is outdated, please see
the appropriate FAQ entry: http://code.google.com/p/naev/wiki/FAQ
X.) KEYBINDINGS
You can now changhe keybindings in game which may be more comfortable for
you then editting the configuration file.
X.0) Introduction
X.0.0) About
NAEV uses a dynamic keybinding system that allows you to set
the keybindings to joystick, keyboard or a mixture of both.
This can changed via ~/.naev/conf.lua, or with the in-game editor.
X.0.1) Joystick
If you have a joystick you'll have to tell NAEV which joystick
to use. You can either use the -j or -J parameter from the
command-line or put it in the conf.lua file.
Examples:
naev -j 0
naev -J "Precision"
joystick = "Precision" # in conf.lua
X.0.2) Syntax
KEY_IDENTIFIER = { type = KEY_TYPE, key = KEY_NUMBER,
[reverse = KEY_REVERSE, mod = MOD_IDENTIFIER] }
KEY_IDENTIFIER is the identifier given below
KEY_TYPE can be one of keyboard, jaxis or jbutton
KEY_NUMBER is the number of the key (found with xev usually, just
convert the keysym from hex to base 10)
KEY_REVERSE is whether it is reversed or not, which is only useful
in the case of jaxis
MOD_IDENTIFIER is the modifier to take into account, can be one of:
lctrl, rctrl, lshift, rshift, lmeta, rmeta, ralt, lalt
It isn't used with joystick bindings.
X.0.3) Example
accel = { type = "jbutton", key = 0 }
see conf.example for more examples
X.1) Keys
For an exhaustive list of default keybindings, please see
http://code.google.com/p/naev/wiki/Keybinds
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