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hook.c
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hook.c
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/*
* See Licensing and Copyright notice in naev.h
*/
/**
* @file hook.c
*
* @brief Handles hooks.
*
* Hooks have a major issue, they are sort of like a poor man's threading. This means get
* all the issues related to threading. The main issues here are the fact that the hooks
* can mess with the game state during the update and break everything. The solution is
* to handle hooks either before the update stage (input stage) or after update stage
* (render stage). This leaves the update stage as sort of an atomic block that doesn't
* have to worry about state corruption.
*
* The flaw in this design is that it's still possible for hooks to bash other hooks.
* Notably the player.teleport() is a very dangerous function as it'll destroy the entire
* current Naev state which will most likely cause all the other hooks to fail.
*
* Therefore we must tread carefully. Hooks are serious business.
*/
#include "hook.h"
#include "naev.h"
#include <stdlib.h>
#include <string.h>
#include "log.h"
#include "nxml.h"
#include "player.h"
#include "event.h"
#include "claim.h"
#include "nlua_pilot.h"
#include "nlua_hook.h"
#include "mission.h"
#include "space.h"
#include "menu.h"
#define HOOK_CHUNK 32 /**< Size to grow by when out of space */
/**
* @brief Hook queue to delay execution.
*/
typedef struct HookQueue_s {
struct HookQueue_s *next; /**< Next in linked list. */
char *stack; /**< Stack to run. */
unsigned int id; /**< Run specific hook. */
HookParam hparam[ HOOK_MAX_PARAM ]; /**< Parameters. */
} HookQueue_t;
static HookQueue_t *hook_queue = NULL; /**< The hook queue. */
static int hook_atomic = 0; /**< Whether or not hooks should be queued. */
static ntime_t hook_time_accum = 0; /**< Time accumulator. */
/**
* @brief Types of hook.
*/
typedef enum HookType_e {
HOOK_TYPE_NULL, /**< Invalid hook type. */
HOOK_TYPE_MISN, /**< Mission hook type. */
HOOK_TYPE_EVENT, /**< Event hook type. */
HOOK_TYPE_FUNC /**< C function hook type. */
} HookType_t;
/**
* @struct Hook
*
* @brief Internal representation of a hook.
*/
typedef struct Hook_ {
struct Hook_ *next; /**< Linked list. */
unsigned int id; /**< unique id */
char *stack; /**< stack it's a part of */
int created; /**< Hook has just been created. */
int delete; /**< indicates it should be deleted when possible */
int ran_once; /**< Indicates if the hook already ran, useful when iterating. */
int once; /**< Only run the hook once. */
/* Timer information. */
int is_timer; /**< Whether or not is actually a timer. */
double ms; /**< Milliseconds left. */
/* Date information. */
int is_date; /**< Whether or not it is a date hook. */
ntime_t res; /**< Resolution to display. */
ntime_t acc; /**< Accumulated resolution. */
HookType_t type; /**< Type of hook. */
union {
struct {
unsigned int parent; /**< mission it's connected to */
char *func; /**< function it runs */
} misn; /**< Mission Lua function. */
struct {
unsigned int parent; /**< Event it's connected to. */
char *func; /**< Function it runs. */
} event; /**< Event Lua function. */
struct {
int (*func)( void *data ); /**< C function to run. */
void *data; /**< Data to pass to C function. */
} func; /**< Normal C function hook. */
} u; /**< Type specific data. */
} Hook;
/*
* the stack
*/
static unsigned int hook_id = 0; /**< Unique hook id generator. */
static Hook* hook_list = NULL; /**< Stack of hooks. */
static int hook_runningstack = 0; /**< Check if stack is running. */
static int hook_loadingstack = 0; /**< Check if the hooks are being loaded. */
/*
* prototypes
*/
/* Execution. */
static int hooks_executeParam( const char* stack, HookParam *param );
static void hooks_updateDateExecute( ntime_t change );
/* intern */
static void hook_rmRaw( Hook *h );
static void hooks_purgeList (void);
static Hook* hook_get( unsigned int id );
static unsigned int hook_genID (void);
static Hook* hook_new( HookType_t type, const char *stack );
static int hook_parseParam( lua_State *L, HookParam *param );
static int hook_runMisn( Hook *hook, HookParam *param, int claims );
static int hook_runEvent( Hook *hook, HookParam *param, int claims );
static int hook_runFunc( Hook *hook );
static int hook_run( Hook *hook, HookParam *param, int claims );
static void hook_free( Hook *h );
static int hook_needSave( Hook *h );
static int hook_parse( xmlNodePtr base );
/* externed */
int hook_save( xmlTextWriterPtr writer );
int hook_load( xmlNodePtr parent );
/* Misc. */
static Mission *hook_getMission( Hook *hook );
/**
* Adds a hook to the queue.
*/
static int hq_add( HookQueue_t *hq )
{
HookQueue_t *c;
/* Set as head. */
if (hook_queue == NULL) {
hook_queue = hq;
return 0;
}
/* Find tail. */
for (c=hook_queue; c->next != NULL; c=c->next);
c->next = hq;
return 0;
}
/**
* @brief Frees a queued hook.
*/
static void hq_free( HookQueue_t *hq )
{
if (hq->stack != NULL)
free(hq->stack);
free(hq);
}
/**
* @brief Clears the queued hooks.
*/
static void hq_clear (void)
{
HookQueue_t *hq;
while (hook_queue != NULL) {
hq = hook_queue;
hook_queue = hq->next;
hq_free( hq );
}
}
/**
* @brief Starts the hook exclusion zone, this makes hooks queue until exclusion is done.
*/
void hook_exclusionStart (void)
{
hook_atomic = 1;
}
/**
* @brief Ends exclusion zone and runs all the queued hooks.
*/
void hook_exclusionEnd( double dt )
{
HookQueue_t *hq;
ntime_t temp;
hook_atomic = 0;
/* Handle hook queue. */
while (hook_queue != NULL) {
/* Move hook down. */
hq = hook_queue;
hook_queue = hq->next;
/* Execute. */
hooks_executeParam( hq->stack, hq->hparam );
/* Clean up. */
hq_free( hq );
}
/* Update timer hooks. */
hooks_update( dt );
/* Run assorted hooks. */
player_runHooks();
/* Time hooks. */
temp = hook_time_accum;
hook_time_accum = 0;
hooks_updateDateExecute( temp );
/* Safe hooks. */
hooks_run( "safe" );
/* Purge the dead. */
hooks_purgeList();
}
/**
* @brief Parses hook parameters.
*
* @param L Lua state to feed parameters into.
* @param param Parameters to process.
* @return Parameters found.
*/
static int hook_parseParam( lua_State *L, HookParam *param )
{
int n;
if (param == NULL)
return 0;
n = 0;
while (param[n].type != HOOK_PARAM_SENTINEL) {
switch (param[n].type) {
case HOOK_PARAM_NIL:
lua_pushnil( L );
break;
case HOOK_PARAM_NUMBER:
lua_pushnumber( L, param[n].u.num );
break;
case HOOK_PARAM_STRING:
lua_pushstring( L, param[n].u.str );
break;
case HOOK_PARAM_BOOL:
lua_pushboolean( L, param[n].u.b );
break;
case HOOK_PARAM_PILOT:
lua_pushpilot( L, param[n].u.lp );
break;
case HOOK_PARAM_FACTION:
lua_pushfaction( L, param[n].u.lf );
break;
default:
WARN( "Unknown Lua parameter type." );
lua_pushnil( L );
break;
}
n++;
}
return n;
}
/**
* @brief Runs a mission hook.
*
* @param hook Hook to run.
* @return 0 on success.
*/
static int hook_runMisn( Hook *hook, HookParam *param, int claims )
{
unsigned int id;
Mission* misn;
lua_State *L;
int n;
/* Simplicity. */
id = hook->id;
/* Make sure it's valid. */
if (hook->u.misn.parent == 0) {
WARN("Trying to run hook with inexistant parent: deleting");
hook->delete = 1; /* so we delete it */
return -1;
}
/* Locate the mission */
misn = hook_getMission( hook );
if (misn == NULL) {
WARN("Trying to run hook with parent not in player mission stack: deleting");
hook->delete = 1; /* so we delete it */
return -1;
}
/* Make sure it's claimed. */
if ((claims > 0) && (claim_testSys(misn->claims, cur_system->id) != claims))
return 1;
/* Delete if only supposed to run once. */
if (hook->once)
hook_rmRaw( hook );
/* Set up hook parameters. */
L = misn_runStart( misn, hook->u.misn.func );
n = hook_parseParam( L, param );
/* Add hook parameters. */
hookL_getarg( L, id );
n++;
/* Run mission code. */
hook->ran_once = 1;
if (misn_runFunc( misn, hook->u.misn.func, n ) < 0) { /* error has occurred */
WARN("Hook [%s] '%d' -> '%s' failed", hook->stack,
hook->id, hook->u.misn.func);
return -1;
}
return 0;
}
/**
* @brief Runs a Event function hook.
*
* @param hook Hook to run.
* @return 0 on success.
*/
static int hook_runEvent( Hook *hook, HookParam *param, int claims )
{
int ret;
lua_State *L;
int n;
/* Must match claims. */
if ((claims > 0) && (event_testClaims( hook->u.event.parent, cur_system->id ) != claims))
return 1;
/* Delete if only supposed to run once. */
if (hook->once)
hook_rmRaw( hook );
/* Set up hook parameters. */
L = event_runStart( hook->u.event.parent, hook->u.event.func );
if (L == NULL) {
WARN("Hook [%s] '%d' -> '%s' failed, event does not exist. Deleting hook.", hook->stack,
hook->id, hook->u.event.func);
hook->delete = 1; /* Set for deletion. */
return -1;
}
n = hook_parseParam( L, param );
/* Add hook parameters. */
hookL_getarg( L, hook->id );
n++;
/* Run the hook. */
ret = event_runFunc( hook->u.event.parent, hook->u.event.func, n );
hook->ran_once = 1;
if (ret < 0) {
hook_rmRaw( hook );
WARN("Hook [%s] '%d' -> '%s' failed", hook->stack,
hook->id, hook->u.event.func);
return -1;
}
return 0;
}
/**
* @brief Runs a C function hook.
*
* @param hook Hook to run.
* @return 0 on success.
*/
static int hook_runFunc( Hook *hook )
{
int ret, id;
id = hook->id;
hook->ran_once = 1;
ret = hook->u.func.func( hook->u.func.data );
if (ret != 0) {
hook_rm( id );
return -1;
}
return 0;
}
/**
* @brief Runs a hook.
*
* @param hook Hook to run.
* @return 0 on success.
*/
static int hook_run( Hook *hook, HookParam *param, int claims )
{
int ret;
/* Do not run if pending deletion. */
if (hook->delete)
return 0;
/* Don't run anything when main menu is open. */
if (menu_isOpen(MENU_MAIN))
return 0;
switch (hook->type) {
case HOOK_TYPE_MISN:
ret = hook_runMisn(hook, param, claims);
break;
case HOOK_TYPE_EVENT:
ret = hook_runEvent(hook, param, claims);
break;
case HOOK_TYPE_FUNC:
ret = hook_runFunc(hook);
break;
default:
WARN("Invalid hook type '%d', deleting.", hook->type);
hook->delete = 1;
return -1;
}
return ret;
}
/**
* @brief Generates a new hook id.
*
* @return New hook id.
*/
static unsigned int hook_genID (void)
{
unsigned int id;
Hook *h;
id = ++hook_id; /* default id, not safe if loading */
/* If not loading we can just return. */
if (!hook_loadingstack)
return id;
/* Must check ids for collisions. */
for (h=hook_list; h!=NULL; h=h->next)
if (id == h->id) /* Check for collision. */
return hook_genID(); /* recursively try again */
return id;
}
/**
* @brief Generates and allocates a new hook.
*
* @param stack Stack to which the new hook belongs.
* @return The newly allocated hook.
*/
static Hook* hook_new( HookType_t type, const char *stack )
{
Hook *new_hook;
/* Get and create new hook. */
new_hook = calloc( 1, sizeof(Hook) );
if (hook_list == NULL)
hook_list = new_hook;
else {
/* Put at front, O(1). */
new_hook->next = hook_list;
hook_list = new_hook;
}
/* Fill out generic details. */
new_hook->type = type;
new_hook->id = hook_genID();
new_hook->stack = strdup(stack);
new_hook->created = 1;
/** @TODO fix this hack. */
if (strcmp(stack,"safe")==0)
new_hook->once = 1;
return new_hook;
}
/**
* @brief Adds a new mission type hook.
*
* @param parent Hook mission parent.
* @param func Function to run when hook is triggered.
* @param stack Stack hook belongs to.
* @return The new hook identifier.
*/
unsigned int hook_addMisn( unsigned int parent, const char *func, const char *stack )
{
Hook *new_hook;
/* Create the new hook. */
new_hook = hook_new( HOOK_TYPE_MISN, stack );
/* Put mission specific details. */
new_hook->u.misn.parent = parent;
new_hook->u.misn.func = strdup(func);
return new_hook->id;
}
/**
* @brief Adds a new event type hook.
*
* @param parent Hook event parent.
* @param func Function to run when hook is triggered.
* @param stack Stack hook belongs to.
* @return The new hook identifier.
*/
unsigned int hook_addEvent( unsigned int parent, const char *func, const char *stack )
{
Hook *new_hook;
/* Create the new hook. */
new_hook = hook_new( HOOK_TYPE_EVENT, stack );
/* Put event specific details. */
new_hook->u.event.parent = parent;
new_hook->u.event.func = strdup(func);
return new_hook->id;
}
/**
* @brief Adds a new mission type hook timer hook.
*
* @param parent Hook mission parent.
* @param func Function to run when hook is triggered.
* @param ms Milliseconds to wait
* @return The new hook identifier.
*/
unsigned int hook_addTimerMisn( unsigned int parent, const char *func, double ms )
{
Hook *new_hook;
/* Create the new hook. */
new_hook = hook_new( HOOK_TYPE_MISN, "timer" );
/* Put mission specific details. */
new_hook->u.misn.parent = parent;
new_hook->u.misn.func = strdup(func);
/* Timer information. */
new_hook->is_timer = 1;
new_hook->ms = ms;
return new_hook->id;
}
/**
* @brief Adds a new event type hook timer.
*
* @param parent Hook event parent.
* @param func Function to run when hook is triggered.
* @param ms Milliseconds to wait.
* @return The new hook identifier.
*/
unsigned int hook_addTimerEvt( unsigned int parent, const char *func, double ms )
{
Hook *new_hook;
/* Create the new hook. */
new_hook = hook_new( HOOK_TYPE_EVENT, "timer" );
/* Put event specific details. */
new_hook->u.event.parent = parent;
new_hook->u.event.func = strdup(func);
/* Timer information. */
new_hook->is_timer = 1;
new_hook->ms = ms;
return new_hook->id;
}
/**
* @brief Purges the list of deletable hooks.
*/
static void hooks_purgeList (void)
{
Hook *h, *hl;
/* Do not run while stack is being run. */
if (hook_runningstack)
return;
/* Second pass to delete. */
hl = NULL;
h = hook_list;
while (h != NULL) {
/* Find valid timer hooks. */
if (h->delete) {
if (hl == NULL)
hook_list = h->next;
else
hl->next = h->next;
/* Free. */
h->next = NULL;
hook_free( h );
/* Last. */
h = hl;
}
hl = h;
if (h == NULL)
h = hook_list;
else
h = h->next;
}
}
/**
* @brief Updates the time to see if it should be updated.
*/
void hooks_updateDate( ntime_t change )
{
if (change > 0)
hook_time_accum += change;
}
/**
* @brief Updates date hooks and runs them if necessary.
*/
static void hooks_updateDateExecute( ntime_t change )
{
int j;
Hook *h;
/* Don't update without player. */
if ((player.p == NULL) || player_isFlag(PLAYER_CREATING))
return;
/* Clear creation flags. */
for (h=hook_list; h!=NULL; h=h->next)
h->created = 0;
/* On j=0 we increment all timers and try to run, then on j=1 we update the timers. */
hook_runningstack++; /* running hooks */
for (j=1; j>=0; j--) {
for (h=hook_list; h!=NULL; h=h->next) {
/* Find valid date hooks. */
if (h->is_date == 0)
continue;
/* Don't update newly created hooks. */
if (h->created != 0)
continue;
/* Decrement timer and check to see if should run. */
if (j==0)
h->acc += change;
if (h->acc < h->res)
continue;
/* Run the timer hook. */
hook_run( h, NULL, j );
/* Date hooks are not deleted. */
/* Time is modified at the end. */
if (j==1)
h->acc %= h->res; /* We'll skip all buggers. */
}
}
hook_runningstack--; /* not running hooks anymore */
/* Second pass to delete. */
hooks_purgeList();
}
unsigned int hook_addDateMisn( unsigned int parent, const char *func, ntime_t resolution )
{
Hook *new_hook;
/* Create the new hook. */
new_hook = hook_new( HOOK_TYPE_MISN, "date" );
/* Put mission specific details. */
new_hook->u.misn.parent = parent;
new_hook->u.misn.func = strdup(func);
/* Timer information. */
new_hook->is_date = 1;
new_hook->res = resolution;
new_hook->acc = 0;
return new_hook->id;
}
unsigned int hook_addDateEvt( unsigned int parent, const char *func, ntime_t resolution )
{
Hook *new_hook;
/* Create the new hook. */
new_hook = hook_new( HOOK_TYPE_EVENT, "date" );
/* Put event specific details. */
new_hook->u.event.parent = parent;
new_hook->u.event.func = strdup(func);
/* Timer information. */
new_hook->is_date = 1;
new_hook->res = resolution;
new_hook->acc = 0;
return new_hook->id;
}
/**
* @brief Updates all the hook timer related stuff.
*/
void hooks_update( double dt )
{
int j;
Hook *h;
/* Don't update without player. */
if ((player.p == NULL) || player_isFlag(PLAYER_CREATING))
return;
/* Clear creation flags. */
for (h=hook_list; h!=NULL; h=h->next)
h->created = 0;
hook_runningstack++; /* running hooks */
for (j=1; j>=0; j--) {
for (h=hook_list; h!=NULL; h=h->next) {
/* Not be deleting. */
if (h->delete)
continue;
/* Find valid timer hooks. */
if (h->is_timer == 0)
continue;
/* Don't update newly created hooks. */
if (h->created != 0)
continue;
/* Decrement timer and check to see if should run. */
if (j==0)
h->ms -= dt;
if (h->ms > 0.)
continue;
/* Run the timer hook. */
hook_run( h, NULL, j );
hook_rmRaw( h );
}
}
hook_runningstack--; /* not running hooks anymore */
/* Second pass to delete. */
hooks_purgeList();
}
/**
* @brief Adds a new C function type hook.
*
* @param func Function to hook. Parameter is the data passed. Function
* should return 0 if hook should stay or 1 if it should be deleted.
* @param data Data to pass to the hooked function.
* @param stack Stack to which the hook belongs.
* @return The new hook identifier.
*/
unsigned hook_addFunc( int (*func)(void*), void* data, const char *stack )
{
Hook *new_hook;
/* Create the new hook. */
new_hook = hook_new( HOOK_TYPE_FUNC, stack );
/* Put mission specific details. */
new_hook->u.func.func = func;
new_hook->u.func.data = data;
return new_hook->id;
}
/**
* @brief Gets the mission of a hook.
*/
static Mission *hook_getMission( Hook *hook )
{
int i;
for (i=0; i<MISSION_MAX; i++)
if (player_missions[i].id == hook->u.misn.parent)
return &player_missions[i];
return NULL;
}
/**
* @brief Removes a hook.
*
* @param id Identifier of the hook to remove.
*/
void hook_rm( unsigned int id )
{
Hook *h;
h = hook_get( id );
if (h==NULL)
return;
hook_rmRaw( h );
}
/**
* @brief Removes a hook.
*/
static void hook_rmRaw( Hook *h )
{
Mission *misn;
Event_t *evt;
h->delete = 1;
switch (h->type) {
case HOOK_TYPE_MISN:
misn = hook_getMission( h );
if (misn != NULL)
hookL_unsetarg( misn->L, h->id );
break;
case HOOK_TYPE_EVENT:
evt = event_get( h->u.event.parent );
if (evt != NULL)
hookL_unsetarg( evt->L, h->id );
break;
default:
break;
}
}
/**
* @brief Removes all hooks belonging to parent mission.
*
* @param parent Parent id to remove all hooks belonging to.
*/
void hook_rmMisnParent( unsigned int parent )
{
Hook *h;
for (h=hook_list; h!=NULL; h=h->next)
if ((h->type==HOOK_TYPE_MISN) && (parent == h->u.misn.parent))
h->delete = 1;
}
/**
* @brief Removes all hooks belonging to parent event.
*
* @param parent Parent id to remove all hooks belonging to.
*/
void hook_rmEventParent( unsigned int parent )
{
Hook *h;
for (h=hook_list; h!=NULL; h=h->next)
if ((h->type==HOOK_TYPE_EVENT) && (parent == h->u.event.parent))
h->delete = 1;
}
/**
* @brief Checks to see how many hooks there are with the same mission parent.
*
* @param parent ID of the parent.
* @return Number of children hooks the parent has.
*/
int hook_hasMisnParent( unsigned int parent )
{
int num;
Hook *h;
num = 0;
for (h=hook_list; h!=NULL; h=h->next)
if ((h->type==HOOK_TYPE_MISN) && (parent == h->u.misn.parent))
num++;
return num;
}
/**
* @brief Checks to see how many hooks there are with the same event parent.
*
* @param parent ID of the parent.
* @return Number of children hooks the parent has.
*/
int hook_hasEventParent( unsigned int parent )
{
int num;
Hook *h;
num = 0;
for (h=hook_list; h!=NULL; h=h->next)
if ((h->type==HOOK_TYPE_EVENT) && (parent == h->u.event.parent))
num++;
return num;
}
static int hooks_executeParam( const char* stack, HookParam *param )
{
int j;
int run;
Hook *h;
/* Don't update if player is dead. */
if ((player.p == NULL) || player_isFlag(PLAYER_DESTROYED))
return 0;
/* Mark hooks as unrun. */
for (h=hook_list; h!=NULL; h=h->next)
h->ran_once = 0;
/* Clear creation flags. */
for (h=hook_list; h!=NULL; h=h->next)
h->created = 0;
run = 0;
hook_runningstack++; /* running hooks */
for (j=1; j>=0; j--) {
for (h=hook_list; h!=NULL; h=h->next) {
/* Should be deleted. */
if (h->delete)
continue;
/* Don't run again. */
if (h->ran_once)
continue;
/* Don't update newly created hooks. */
if (h->created != 0)
continue;
/* Doesn't match stack. */
if (strcmp(stack, h->stack) != 0)
continue;
/* Run hook. */
hook_run( h, param, j );
run++;
}
}
hook_runningstack--; /* not running hooks anymore */
/* Check claims. */
if (run)