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* Added more systems and planets to the galaxy. Areze helped.
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BTAxis authored and BTAxis committed Jul 11, 2012
1 parent 554287c commit 0346222
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3 changes: 3 additions & 0 deletions AUTHORS
Expand Up @@ -129,6 +129,9 @@ Contributions
Devin Khan
* Modeller of the Phalanx

Areze
* Junior assistant galaxy creator

Old Man <oldtopman@gmail.com>
* Desura Maintainer

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28 changes: 28 additions & 0 deletions dat/assets/abacus.xml
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="UTF-8"?>
<asset name="Abacus">
<pos>
<x>15843.686373</x>
<y>970.564365</y>
</pos>
<GFX>
<space>A02.png</space>
<exterior>methane.png</exterior>
</GFX>
<presence>
<faction>Soromid</faction>
<value>100.000000</value>
<range>2</range>
</presence>
<general>
<class>A</class>
<population>25</population>
<hide>0.250000</hide>
<services>
<land>land_lowclass</land>
<refuel/>
<missions/>
</services>
<commodities/>
<description>Abacus is a very large planet, by rocky planet standards. The Soromid have established a research outpots here to find out more about the structure of the planet. The outpost is pretty small, with only a couple dozen researchers on site at any one time. Tourism is out of the question.</description>
</general>
</asset>
17 changes: 17 additions & 0 deletions dat/assets/adius.xml
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<asset name="Adius">
<pos>
<x>-2165.400011</x>
<y>-9649.663014</y>
</pos>
<GFX>
<space>moon-C01.png</space>
<exterior>gas.png</exterior>
</GFX>
<general>
<class>A</class>
<population>0</population>
<hide>0.500000</hide>
<services/>
</general>
</asset>
44 changes: 44 additions & 0 deletions dat/assets/agino.xml
@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="UTF-8"?>
<asset name="Agino">
<pos>
<x>-11489.009570</x>
<y>8901.879853</y>
</pos>
<GFX>
<space>M01.png</space>
<exterior>forest.png</exterior>
</GFX>
<presence>
<faction>Soromid</faction>
<value>100.000000</value>
<range>2</range>
</presence>
<general>
<class>A</class>
<population>4000000000</population>
<hide>0.250000</hide>
<services>
<land/>
<refuel/>
<bar/>
<missions/>
<commodity/>
<outfits/>
<shipyard/>
</services>
<commodities/>
<description>Agino is a bustling planet mostly full of middle class Soromid citizens. The planet doesn't excel in any area when compared to the worlds in the Soromid core, but this being a remote part of Soromid space it is still a local highlight.</description>
<bar>The person running this spaceport bar is a portly Soromid man named Alverik Sogheem. Alverik usually mans the bar himself, and he knows all his customers by name and face. It doesn't matter how long you've been away, or where you've been in the galaxy. On your return to Agino, Alverik will remember who you are and cheerfully pour you a drink. Some spacers secretly suspect he has an audiovisual database installed in his head.</bar>
</general>
<tech>
<item>Low Tech Upgrades</item>
<item>High Tech Upgrades 2</item>
<item>Missiles 1</item>
<item>Basic Outfits 1</item>
<item>Plasma 1</item>
<item>Plasma 2</item>
<item>Basic Civilian Ships</item>
<item>Light Civilian Combat Ships</item>
<item>Bulk Trade Ships</item>
</tech>
</asset>
41 changes: 41 additions & 0 deletions dat/assets/ahmed.xml
@@ -0,0 +1,41 @@
<?xml version="1.0" encoding="UTF-8"?>
<asset name="Ahmed">
<pos>
<x>-7128.458366</x>
<y>-3384.438830</y>
</pos>
<GFX>
<space>moon-H02.png</space>
<exterior>mining.png</exterior>
</GFX>
<presence>
<faction>Soromid</faction>
<value>100.000000</value>
<range>3</range>
</presence>
<general>
<class>H</class>
<population>100000</population>
<hide>0.500000</hide>
<services>
<land/>
<refuel/>
<bar/>
<missions/>
<commodity/>
<outfits/>
</services>
<commodities/>
<description>(null)</description>
<bar>(null)</bar>
</general>
<tech>
<item>Plasma 1</item>
<item>Plasma 2</item>
<item>Laser 1</item>
<item>Ion 1</item>
<item>Kinetic 1</item>
<item>Basic Outfits 1</item>
<item>Basic Outfits 2</item>
</tech>
</asset>
40 changes: 40 additions & 0 deletions dat/assets/aldarus.xml
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8"?>
<asset name="Aldarus">
<pos>
<x>7241.795137</x>
<y>-7076.236341</y>
</pos>
<GFX>
<space>K02.png</space>
<exterior>traderoom.png</exterior>
</GFX>
<presence>
<faction>Sirius</faction>
<value>100.000000</value>
<range>2</range>
</presence>
<general>
<class>K</class>
<population>1000000000</population>
<hide>0.250000</hide>
<services>
<land>land_lowclass</land>
<refuel/>
<bar/>
<missions/>
<commodity/>
<outfits/>
</services>
<commodities>
<commodity>Food</commodity>
<commodity>Luxury Goods</commodity>
</commodities>
<description>Aldarus has vast oceans filled with an organic sludge that has little to do with water. The atmosphere is toxic and will kill an unprotected human within minutes. The sludge in the seas is a good source of raw materials for all sorts of industries though, and the lack of pollution control on the planet makes it attractive for corporations.</description>
<bar>The spaceport bar on Aldarus offers a variety of recreational activities such as gambling and competitive gaming. There are also walled-off booths for private conversations, in case the bar's main area is a little too public for comfort. Or its music too grating on the ears.</bar>
</general>
<tech>
<item>Missiles 1</item>
<item>Basic Outfits 1</item>
<item>Star Maps</item>
</tech>
</asset>
36 changes: 36 additions & 0 deletions dat/assets/aldernael.xml
@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="UTF-8"?>
<asset name="Aldernael">
<pos>
<x>7933.811001</x>
<y>1040.994517</y>
</pos>
<GFX>
<space>G03.png</space>
<exterior>station04.png</exterior>
</GFX>
<presence>
<faction>Soromid</faction>
<value>100.000000</value>
<range>2</range>
</presence>
<general>
<class>D</class>
<population>1200000</population>
<hide>0.250000</hide>
<services>
<land/>
<refuel/>
<bar/>
<missions/>
<commodity/>
<outfits/>
</services>
<commodities/>
<description>To an ordinary visitor, Aldernael migh appear rough and unpleasant. But when you consider that the world used to be a lifeless planet with a toxic surface and barely any atmosphere to speak of, it's really become a lot more hospitable since the Soromid began to terraform it. Currently, the planet is going through a mainstream colonization phase. New immigrants arrive every day and the Soromid habitational centers are constantly under construction.</description>
<bar>Because of the heavy development on Aldernael the spaceport bar is subject to occasional relocation. As the population grows more and bigger facilities are needed, and this goes not in the last place for the spaceport. As the spaceport grows, the bar needs to change to another building from time to time to make room for renovations.</bar>
</general>
<tech>
<item>Basic Outfits 1</item>
<item>Missiles 1</item>
</tech>
</asset>
31 changes: 31 additions & 0 deletions dat/assets/aldous.xml
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?>
<asset name="Aldous">
<pos>
<x>3801.811993</x>
<y>-6006.223988</y>
</pos>
<GFX>
<space>S00.png</space>
<exterior>station01.png</exterior>
</GFX>
<presence>
<faction>Empire</faction>
<value>100.000000</value>
<range>2</range>
</presence>
<general>
<class>S</class>
<population>10000</population>
<hide>0.250000</hide>
<services>
<land>land_lowclass</land>
<refuel/>
<bar/>
<missions/>
<commodity/>
</services>
<commodities/>
<description>Planet Aldous is a giant sea of a fluid toxic to humans. As far as habitability is concerned, planets like this one come dead last on the chart. Nevertheless, a handful of brave souls have chosen to make this planet their home. The ocean may be toxic, but it also happens to be the perfect environment for producing high quality positronic cirquitry.</description>
<bar>The spaceport facility is part of a larger structure that houses the entirety of this planet's human habitation. The complex more or less floats on the surface and is tightly sealed against the outside environment. Furthermore, the complex is highly compartimentalized, in case a leak somehow occurs. Even the tiniest exposure to the toxic material in Aldous' ocean is lethal. For this reason, some spacers insist on wearing breathing masks, even in the spaceport bar, just to be on the safe side.</bar>
</general>
</asset>
17 changes: 17 additions & 0 deletions dat/assets/aldous_moon.xml
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<asset name="Aldous' moon">
<pos>
<x>3481.905633</x>
<y>-5531.743534</y>
</pos>
<GFX>
<space>moon-A00.png</space>
<exterior>snow.png</exterior>
</GFX>
<general>
<class>A</class>
<population>0</population>
<hide>0.750000</hide>
<services/>
</general>
</asset>
31 changes: 31 additions & 0 deletions dat/assets/aleph.xml
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?>
<asset name="Aleph">
<pos>
<x>-3900.793946</x>
<y>-3495.111376</y>
</pos>
<GFX>
<space>G02.png</space>
<exterior>mining6.png</exterior>
</GFX>
<presence>
<faction>Dvaered</faction>
<value>100.000000</value>
<range>2</range>
</presence>
<general>
<class>H</class>
<population>700000000</population>
<hide>0.250000</hide>
<services>
<land/>
<refuel/>
<bar/>
<missions/>
<commodity/>
</services>
<commodities/>
<description>In an impressive feat of un-terraforming, the Dvaered have transformed Aleph from a borderline class M to a barren wasteland. Though the world is primarily residential and sports no superheavy industry, the wastefulness of the Dvaered inhabitants more than makes up for that.</description>
<bar>The air in the spaceport bar is stuffy. The air is stuffy everywhere on this planet. No amount of air conditioning and filtering is going to get rid of the staleness completely.</bar>
</general>
</asset>
30 changes: 30 additions & 0 deletions dat/assets/allan.xml
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<asset name="Allan">
<pos>
<x>1007.596800</x>
<y>928.281600</y>
</pos>
<GFX>
<space>000.png</space>
<exterior>station00.png</exterior>
</GFX>
<presence>
<faction>Dvaered</faction>
<value>75.000000</value>
<range>0</range>
</presence>
<general>
<class>0</class>
<population>15000</population>
<hide>0.750000</hide>
<services>
<land/>
<refuel/>
<bar/>
<missions/>
</services>
<commodities/>
<description>Allan was once a patrol station set out to patrol the southern reaches of space. But with the Incident and the regression of Imperial power, Allan was left behind. It is now barely maintained by a small contigent of Dvaered soldiers and Engineers for the use of traders.</description>
<bar>Allan does not have the resources for much, but the bar looks decent enough, with clean facilities, decent food and strong drink. A small respite from a harsh galaxy.</bar>
</general>
</asset>
17 changes: 17 additions & 0 deletions dat/assets/allous_gg3.xml
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<asset name="Allous GG-3">
<pos>
<x>9009.335982</x>
<y>-5271.419990</y>
</pos>
<GFX>
<space>I07.png</space>
<exterior>forest.png</exterior>
</GFX>
<general>
<class>I</class>
<population>0</population>
<hide>0.150000</hide>
<services/>
</general>
</asset>
17 changes: 17 additions & 0 deletions dat/assets/allous_i.xml
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<asset name="Allous I">
<pos>
<x>-3201.127144</x>
<y>-5902.861362</y>
</pos>
<GFX>
<space>J08.png</space>
<exterior>station03.png</exterior>
</GFX>
<general>
<class>K</class>
<population>0</population>
<hide>0.250000</hide>
<services/>
</general>
</asset>
17 changes: 17 additions & 0 deletions dat/assets/allous_ii.xml
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8"?>
<asset name="Allous II">
<pos>
<x>7170.183779</x>
<y>2331.706992</y>
</pos>
<GFX>
<space>J06.png</space>
<exterior>aquatic3.png</exterior>
</GFX>
<general>
<class>J</class>
<population>0</population>
<hide>0.250000</hide>
<services/>
</general>
</asset>

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