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Port tetris.8b to C64, VIC20 #39

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bobbimanners opened this issue Jun 4, 2018 · 3 comments
Open

Port tetris.8b to C64, VIC20 #39

bobbimanners opened this issue Jun 4, 2018 · 3 comments
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@bobbimanners
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tetris.8b uses Apple II lo-res graphics and other Apple II specific low-level hardware access.

Should do a port to C64 and VIC20 also!

@Crispinophur
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Please, do it.
FYI: we already suggested 8Ball as a programming choice for TheC64 Mini at TheC64 Wiki (unofficial). Here:
https://gurce.net/c64mini/coding#at_c64_-_mini_native_development
Now it is coming "Maxi" version of same beasty (Dec 2019), supplied with real keyboard (supposed for coding etc) and VIC 20 mode! More info here:
https://retrogames.biz/the-c64

@bobbimanners
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It has been a while since I looked at EightBall. I have been busy with my other project (Zapple-II) the last little while. It would be good to return to EightBall at some point before too long though.

The C64 version could use some love. All the more recent work has been more aimed at the Apple //e with 128K. Memory is probably pretty tight on C64 at this point (but Apple II ProDOS is pretty big so the situation is better than it would appear at first for the C64, which doesn't have that issue.)

It would like to improve the VM to make it a bit faster. Maybe I can enlist some help from the Plasma (https://github.com/dschmenk/PLASMA) folks :)

@Crispinophur
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Crispinophur commented Nov 27, 2019 via email

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