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Evolving artificial life.
branch: master

rev 550

latest commit 2681c5df9f
Jack Laxson jrabbit authored
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profiles
share/critterding fixes for make install, share directory for font and icon
src
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AUTHORS
Changelog
INSTALL
LICENSE
Makefile.am
README readme update
configure.in rev 550

README

INSTALLATION
 - Installation instructions can be found in the INSTALL file

TERMINOLOGY

 - Adam
      : new (random) critter

 - Adam Distance (ad)
      : generations with mutations since adam

OPTIONS

  option                                                    [default] [range]      [comment]

  --autoload                                                  0         0-1          autoload critters from ~/.critterding/load
  --benchmark                                                 0         0-1          run the critterding benchmark             
  --body_maxbodyparts                                         30        0-1000000    maximum body parts per critter            
  --body_maxbodypartsatbuildtime                              6         1-1000000    maximum body parts for a new critter      
  --body_maxbodypartsize                                      200       1-1000000    maximum size of a critters body part      
  --body_maxheadsize                                          80        1-1000000    maximum size of a critters head           
  --body_maxmutations                                         3         1-1000000    maximum mutations on a body mutant        
  --body_minbodypartsize                                      20        1-1000000    minimum size of a critters body part      
  --body_minheadsize                                          30        1-1000000    minimum size of a critters head           
  --body_mutationrate                                         10        0-100        percentage of newborns that mutate bodies 
  --body_percentmutateeffectaddbodypart                       1         0-100        chance of adding a body part              
  --body_percentmutateeffectchangecolor                       1         0-100        chance of changing body color             
  --body_percentmutateeffectchangecolor_slightly              5         0-100        chance of changing body color             
  --body_percentmutateeffectchangeconstraintangles            1         0-100        chance of changing a joints position angles
  --body_percentmutateeffectchangeconstraintangles_slightly   5         0-100        chance of changing a joints position angles
  --body_percentmutateeffectchangeconstraintlimits            1         0-100        chance of changing a joints motion limits  
  --body_percentmutateeffectchangeconstraintlimits_slightly   5         0-100        chance of slightly changing a joints motion limits
  --body_percentmutateeffectchangeconstraintposition          1         0-100        chance of changing a joints position              
  --body_percentmutateeffectchangeconstraintposition_slightly 5         0-100        chance of slightly changing a joints position     
  --body_percentmutateeffectremovebodypart                    1         0-100        chance of removing a body part                    
  --body_percentmutateeffectrepositionhead                    5         0-100        chance of repositioning head                      
  --body_percentmutateeffectresizebodypart                    1         0-100        chance of resizing a body part                    
  --body_percentmutateeffectresizebodypart_slightly           5         0-100        chance of slightly resizing a body part           
  --body_percentmutateeffectresizehead                        1         0-100        chance of resizing a head                         
  --body_percentmutateeffectresizehead_slightly               5         0-100        chance of slightly resizing a head                
  --brain_costfiringmotorneuron                               100       0-1000000    cost of firing a motor neuron                     
  --brain_costfiringneuron                                    10        0-1000000    cost of firing a neuron                           
  --brain_costhavingneuron                                    50        0-1000000    cost of having a neuron (1/100000 energy)         
  --brain_costhavingsynapse                                   1         0-1000000    cost of having a synapse                          
  --brain_maxdendridicbranches                                3         1-1000000    maximum number of dendrites per neuron            
  --brain_maxfiringthreshold                                  10        1-1000000    maximum firingthreshold of a neuron               
  --brain_maxmutations                                        10        1-1000000    maximum mutations on a brain mutant               
  --brain_maxneurons                                          1000      1-1000000    maximum neurons per critter                       
  --brain_maxneuronsatbuildtime                               200       1-1000000    maximum neurons for a new critter                 
  --brain_maxplasticitystrengthen                             1000      1-1000000    maximum weight by which plastic synapses strengthen
  --brain_maxplasticityweaken                                 10000     1-1000000    maximum weight by which plastic synapses weaken    
  --brain_maxsynapses                                         100       1-1000000    maximum synapses per neuron                        
  --brain_maxsynapsesatbuildtime                              40        1-1000000    maximum synapses for a new neuron of a new critter 
  --brain_minfiringthreshold                                  2         1-1000000    minimum firingthreshold of a neuron                
  --brain_minneuronsatbuildtime                               50        1-1000000    minimum neurons for a new critter                  
  --brain_minplasticitystrengthen                             100       1-1000000    minimum weight by which plastic synapses strengthen
  --brain_minplasticityweaken                                 1000      1-1000000    minimum weight by which plastic synapses weaken    
  --brain_minsynapses                                         1         1-1000000    minimum synapses per neuron                        
  --brain_minsynapsesatbuildtime                              1         1-1000000    minimum synapses for a new neuron                  
  --brain_mutate_maxdendridicbranches                         0         0-1          mutate this value
  --brain_mutate_maxfiringthreshold                           0         0-1          mutate this value
  --brain_mutate_minfiringthreshold                           0         0-1          mutate this value
  --brain_mutate_mutateeffects                                0         0-1          mutate mutation effects
  --brain_mutate_percentchanceconsistentsynapses              0         0-1          mutate this value
  --brain_mutate_percentchanceinhibitoryneuron                0         0-1          mutate this value
  --brain_mutate_percentchanceinhibitorysynapses              0         0-1          mutate this value
  --brain_mutate_percentchancemotorneuron                     0         0-1          mutate this value
  --brain_mutate_percentchanceplasticneuron                   0         0-1          mutate this value
  --brain_mutate_percentchancesensorysynapse                  0         0-1          mutate this value
  --brain_mutate_plasticityfactors                            0         0-1          mutate min/max plasticity values
  --brain_mutationrate                                        10        0-100        percentage of newborns that mutate brains
  --brain_percentchanceconsistentsynapses                     0         0-100        percent chance a neurons synapses are all inhibitory or excitatory
  --brain_percentchanceinhibitoryneuron                       50        0-100        percent chance a neuron is inhibotory
  --brain_percentchanceinhibitorysynapses                     50        0-100        percent chance a synapse is inhibitory
  --brain_percentchancemotorneuron                            50        0-100        percent chance a neuron is a motor neuron
  --brain_percentchanceplasticneuron                          20        0-100        percent chance a neuron has plastic synapses
  --brain_percentchancesensorysynapse                         20        0-100        percent change a synapse connects to an input
  --brain_percentmutateeffectaddneuron                        1         0-100        chance of adding a neuron
  --brain_percentmutateeffectaddsynapse                       5         0-100        chance of adding a synapse
  --brain_percentmutateeffectaltermutable                     1         0-100        mutate value of a mutatable option
  --brain_percentmutateeffectalterneuron                      2         0-100        chance of altering a neuron
  --brain_percentmutateeffectremoveneuron                     1         0-100        chance of removing a neuron
  --brain_percentmutateeffectremovesynapse                    5         0-100        chance of removing a synapse
  --camerasensitivity                                         20        1-1000       sensitivity of the camera
  --colormode                                                 0         0-1          colors genetically exact critters identically
  --critter_autoexchangeinterval                              0         0-1000000    save critters every n seconds
  --critter_autosaveinterval                                  0         0-1000000    save critters every n seconds
  --critter_enableomnivores                                   1         0-1          enables critters to eat each other
  --critter_insertevery                                       0         0-1000000    inserts a random critter every n frames
  --critter_killhalfat                                        120       2-1000000    kill 50% of critters if population reaches n
  --critter_maxenergy                                         5000      1-1000000    maximum amount of energy a critter has
  --critter_maxlifetime                                       40000     1-1000000    maximum number of frames a critter lives
  --critter_minenergyproc                                     3000      1-1000000    energy a critters needs to procreate
  --critter_procinterval                                      20        1-1000000    minimum frames between procreations
  --critter_raycastvision                                     0         0-1          use raycast vision instead of opengl
  --critter_retinasize                                        8         1-1000       size of a critters eye retina
  --critter_sightrange                                        70        1-1000000    distance a critter can see (10 = 1 worldsize)
  --critter_startenergy                                       3000      1-1000000    energy a new critter (adam) starts with
  --drawscene                                                 1         0-1          draw the scene
  --energy                                                    400       0-1000000    energy in the system by number of food cubes
  --exit_if_empty                                             0         0-1          exit simulation if there are no critters
  --food_maxenergy                                            1500      1-1000000    maximum amount of energy a food unit has
  --food_maxlifetime                                          10000     1-1000000    maximum number of frames a food unit exists
  --food_size                                                 200       1-1000000    size of a food unit
  --fpslimit                                                  30        1-1000       frames per second for the fps limiter
  --fsX                                                       800       1-1000000    fullscreen resolution X
  --fsY                                                       600       1-1000000    fullscreen resolution Y
  --fullscreen                                                0         0-1          enable fullscreen mode
  --headless                                                  0         0-1          do not open gl context
  --killhalf_decrenergypct                                    1         0-100        decrease energy by n percent when killhalfat triggers
  --killhalf_decrmaxlifetimepct                               0         0-100        decrease critter_maxlifetime by n when killhalfat triggers
  --killhalf_incrworldsizeX                                   0         0-100        increase worldsizeX by n when killhalfat triggers
  --killhalf_incrworldsizeY                                   0         0-100        increase worldsizeY by n when killhalfat triggers
  --mincritters                                               10        0-1000       minimum number of critters
  --race                                                      0         0-1          enable race simulation
  --retinasperrow                                             20        1-1000       number of vision retinas to stack per row onscreen
  --roundworld                                                0         0-1          enable round planet
  --startseed                                                 0         0-4000000000 enable fullscreen mode
  --testworld                                                 0         0-1          a world for test purposes
  --threads                                                   1         1-16         threads to use
  --worldsizeX                                                23        1-5000       size of the world along axis X
  --worldsizeY                                                13        1-5000       size of the world along axis Y
  --worldwalls                                                1         0-1          enable walls around the world

 To save the default settings to a profile, press "s" in the simulation.
 It will be saved to ./default and can be loaded by using "--profile ./default"

 Use F1 in the simulation for more information about keys.


OTHER THINGS

 - Make sure the retina boxes in the lower left of the window never leave the
   boundaries of the window.  Offscreen rendering is not supported by many
   video card drivers.  For some drivers vision will not work if you minimize
   the window or change desktops.


Bob Winckelmans <bob.winckelmans@telenet.be>
IRC: #critterding@irc.freenode.org
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