Coda Plugin Skeleton is a poorly named framework for writing Cocoa plugins for Coda using Python.
The skeleton is essentially the gutted remains of Ian Beck's excellent TEA for Coda plugin. It provides a PyObjC bridge to the Cocoa plugin API, along with several convenience functions for dealing with text manipulation, menu generation, etc.
In order to get anything useful out of Coda Plugin Skeleton, you will need to download and build the source:
git clone git://github.com/bobthecow/coda-plugin.git cd coda-plugin python setup.py py2app
If you wish to create a development version, you can run this instead:
python setup.py py2app -A
This will create a normal version of your Coda plugin, but symlink all the internal files so that you don't have to rebuild the plugin to try out changes (you'll still need to relaunch Coda between changes, though).
setup.py, enter your sweet new plugin name and details.
CodaPlugin.pyand rename the class inside. Because Coda doesn't run plugins in a sandbox, this class name can't be the same as any other plugin. Be sure to change the
plugin_namemember variable while you're in there.
src/Contents/Resources/English.lproj/PluginActions.plistto add your actions.
Add corresponding action scripts to
src/Support/Scripts. If your plugin needs additional libraries, drop them in
src/Libraryand they'll be automatically included.