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GameOfLife(1)View.h
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GameOfLife(1)View.h
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// GameOfLife(1)View.h : interface of the CGameOfLife1View class
//
/////////////////////////////////////////////////////////////////////////////
#include<vector>
#pragma once
#include "Set_Size.h"
#include "Field.h"
class CGameOfLife1View : public CWindowImpl<CGameOfLife1View>
{
public:
DECLARE_WND_CLASS(NULL)
BOOL PreTranslateMessage(MSG* pMsg);
BEGIN_MSG_MAP(CGameOfLife1View)
MSG_WM_RBUTTONDOWN(OnRButtonDown)
MSG_WM_LBUTTONDOWN(OnLButtonDown)
MESSAGE_HANDLER(WM_ERASEBKGND, OnPaint);
MSG_WM_MOUSEMOVE(OnMouseMove)
MESSAGE_HANDLER(WM_ERASEBACKGROUND, OnPaint)
MESSAGE_HANDLER(WM_PAINT, OnPaint)
MSG_WM_CREATE(OnCreate)
END_MSG_MAP()
// Handler prototypes (uncomment arguments if needed):
// LRESULT MessageHandler(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
// LRESULT CommandHandler(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
// LRESULT NotifyHandler(int /*idCtrl*/, LPNMHDR /*pnmh*/, BOOL& /*bHandled*/)
LRESULT Play(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/);
void GameClear();
void CreateVector();
LRESULT OnPaint(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/);
LRESULT OnLButtonDown(UINT nFlags, CPoint pos);
LRESULT OnRButtonDown(UINT nFlags, CPoint pos);
LRESULT OnMouseMove(UINT nFlags, CPoint pos);
LRESULT OnCreate(LPCREATESTRUCT pCreate);
LRESULT Save();
LRESULT Open();
void ChangeFieldParams(int col, int row, int RectSize);
bool isRunning = true;
int RectSize = 20;
int row = 50;
int col = 20;
bool stop = false;
BOOL ab = false;
std::vector<int> arrVector = { 0 };
int tempX = 100;
int tempY = 100;
bool isMouseUp = true;
UINT seconds = 50;
void GetPosition(CPoint pos);
MyField field;
//Çì³íí³ øàáëîí³â ô³ãóð
bool Glider = false;
bool LightSpace = false;
bool MiddleSpace = false;
bool HeavySpace = false;
bool Brain = false;
bool Dart = false;
bool Flotilla = false;
bool Hivenudg = false;
bool SchickEngine = false;
bool Turtle = false;
bool Weekend = false;
bool Spider = false;
bool Pushalong = false;
bool Orion = false;
bool Swan = false;
};