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Create loadCustomLocalizationClientside.lua #25

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Possibility to make your own local translation, by placing a l10n.xml (localization.xml) file in
the folder [..]/modSettings/FS22_CropRotation/ (you need to create the folder 'FS22_CropRotation', as it won't be created automatically)

Take a copy of this mod's translation_en.xml file, and place into the folder [..]/modSettings/FS22_CropRotation/

Rename the l10n_en.xml file, to use your choice of language code (de,fr,hu,ru,ch,...), or just use generic filename of  l10n.xml  (or localization.xml)

Now you can edit your own local copy for a localization file for this mod, and when it is error-free, it will be loaded by a script in this mod when a game-session is started.

Possibility to make your own local translation, by placing a l10n.xml (localization.xml) file in
    the folder [..]/modSettings/FS22_CropRotation/   (you need to create the folder 'FS22_CropRotation', as it won't be created automatically)

    Take a copy of this mod's translation_en.xml file, and place into the folder [..]/modSettings/FS22_CropRotation/

    Rename the l10n_en.xml file, to use your choice of language code (de,fr,hu,ru,ch,...), or just use generic filename of  l10n.xml  (or localization.xml)

    Now you can edit your own local copy for a localization file for this mod, and when it is error-free, it will be loaded by a script in this mod when a game-session is started.
@MathiasHun MathiasHun marked this pull request as ready for review June 12, 2023 14:21
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