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teamServer.go
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teamServer.go
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package rcon
import (
"github.com/RoboCup-SSL/ssl-game-controller/pkg/refproto"
"github.com/RoboCup-SSL/ssl-go-tools/pkg/sslconn"
"github.com/odeke-em/go-uuid"
"github.com/pkg/errors"
"io"
"log"
"net"
)
type TeamServer struct {
ProcessTeamRequest func(teamName string, request refproto.TeamToController) error
AllowedTeamNames []string
*Server
}
type TeamClient struct {
*Client
}
func NewTeamServer() (s *TeamServer) {
s = new(TeamServer)
s.ProcessTeamRequest = func(string, refproto.TeamToController) error { return nil }
s.Server = NewServer()
s.ConnectionHandler = s.handleClientConnection
return
}
func (c *TeamClient) receiveRegistration(server *TeamServer) error {
registration := refproto.TeamRegistration{}
if err := sslconn.ReceiveMessage(c.Conn, ®istration); err != nil {
return err
}
if registration.TeamName == nil {
return errors.New("No team name specified")
}
if !isAllowedTeamName(*registration.TeamName, server.AllowedTeamNames) {
return errors.Errorf("Invalid team name: '%v'. Expecting one of these: %v", *registration.TeamName, server.AllowedTeamNames)
}
c.Id = *registration.TeamName
if _, exists := server.Clients[c.Id]; exists {
return errors.New("Team with given name already registered: " + c.Id)
}
c.PubKey = server.TrustedKeys[c.Id]
if c.PubKey != nil {
err := c.verifyRegistration(registration)
if err != nil {
return err
}
} else {
c.Token = ""
}
c.reply(c.Ok())
log.Printf("Team %v connected.", *registration.TeamName)
return nil
}
func isAllowedTeamName(teamName string, allowed []string) bool {
for _, name := range allowed {
if name == teamName {
return true
}
}
return false
}
func (c *TeamClient) verifyRegistration(registration refproto.TeamRegistration) error {
if registration.Signature == nil {
return errors.New("Missing signature")
}
if registration.Signature.Token == nil || *registration.Signature.Token != c.Token {
sendToken := ""
if registration.Signature.Token != nil {
sendToken = *registration.Signature.Token
}
return errors.Errorf("Client %v sent an invalid token: %v != %v", c.Id, sendToken, c.Token)
}
signature := registration.Signature.Pkcs1V15
registration.Signature.Pkcs1V15 = []byte{}
err := VerifySignature(c.PubKey, ®istration, signature)
registration.Signature.Pkcs1V15 = signature
if err != nil {
return errors.New("Invalid signature")
}
c.Token = uuid.New()
return nil
}
func (c *TeamClient) verifyRequest(req refproto.TeamToController) error {
if req.Signature == nil {
return errors.New("Missing signature")
}
if req.Signature.Token == nil || *req.Signature.Token != c.Token {
sendToken := ""
if req.Signature.Token != nil {
sendToken = *req.Signature.Token
}
return errors.Errorf("Invalid token: %v != %v", sendToken, c.Token)
}
signature := req.Signature.Pkcs1V15
req.Signature.Pkcs1V15 = []byte{}
err := VerifySignature(c.PubKey, &req, signature)
req.Signature.Pkcs1V15 = signature
if err != nil {
return errors.Wrap(err, "Verification failed.")
}
c.Token = uuid.New()
return nil
}
func (s *TeamServer) handleClientConnection(conn net.Conn) {
defer conn.Close()
client := TeamClient{Client: &Client{Conn: conn, Token: uuid.New()}}
client.reply(client.Ok())
err := client.receiveRegistration(s)
if err != nil {
client.reply(client.Reject(err.Error()))
return
}
s.Clients[client.Id] = client.Client
defer s.CloseConnection(conn, client.Id)
log.Printf("Client %v connected", client.Id)
for _, observer := range s.ClientsChangedObservers {
observer()
}
for {
req := refproto.TeamToController{}
if err := sslconn.ReceiveMessage(conn, &req); err != nil {
if err == io.EOF {
return
}
log.Print(err)
continue
}
if client.PubKey != nil {
if err := client.verifyRequest(req); err != nil {
client.reply(client.Reject(err.Error()))
continue
}
}
if err := s.ProcessTeamRequest(client.Id, req); err != nil {
client.reply(client.Reject(err.Error()))
} else {
client.reply(client.Ok())
}
}
}
func (s *TeamServer) SendRequest(teamName string, request refproto.ControllerToTeam) error {
if client, ok := s.Clients[teamName]; ok {
return client.SendRequest(request)
}
return errors.Errorf("Client '%v' not connected", teamName)
}
func (c *Client) SendRequest(request refproto.ControllerToTeam) error {
return sslconn.SendMessage(c.Conn, &request)
}
func (c *Client) reply(reply refproto.ControllerReply) {
msg := refproto.ControllerToTeam_ControllerReply{ControllerReply: &reply}
response := refproto.ControllerToTeam{Msg: &msg}
if err := sslconn.SendMessage(c.Conn, &response); err != nil {
log.Print("Failed to send reply: ", err)
}
}