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cad_view.py
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cad_view.py
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#
# Copyright 2019 Bernhard Walter
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
import math
import itertools
from cadquery.occ_impl.shapes import Vertex, Shape
import numpy as np
import warnings
with warnings.catch_warnings():
warnings.simplefilter("ignore")
from pythreejs import (
CombinedCamera,
Plane,
Mesh,
LineSegments2,
AmbientLight,
DirectionalLight,
Scene,
OrbitControls,
Renderer,
Picker,
Group,
)
from jupyter_cadquery_widgets.widgets import state_diff
from .cad_helpers import Grid, Axes
from .ocp_utils import BoundingBox, is_compound, is_shape, is_solid
from .utils import rotate, Color, Timer
from .cad_renderer import CadqueryRenderer
class CadqueryView(object):
def __init__(
self,
width=600,
height=400,
bb_factor=1.01,
quality=0.1,
angular_tolerance=0.1,
edge_accuracy=0.01,
optimal_bb=True,
render_edges=True,
render_shapes=True,
info=None,
position=None,
rotation=None,
zoom=None,
timeit=False,
):
self.width = width
self.height = height
self.quality = quality
self.bb_factor = bb_factor
self.angular_tolerance = angular_tolerance
self.edge_accuracy = edge_accuracy
self.optimal_bb = optimal_bb
self.render_edges = render_edges
self.render_shapes = render_shapes
self.info = info
self.position = position
self.rotation = rotation
self.zoom = zoom
self.timeit = timeit
self.all_shapes = None
self.pick_color = Color("LightGreen")
self.default_mesh_color = Color((232, 176, 36))
self.default_edge_color = Color((128, 128, 128))
self.camera_distance_factor = 6
self.camera_initial_zoom = 2.5
self.features = ["mesh", "edges"]
self.bb = None
self.pickable_objects = None
self.pick_last_mesh = None
self.pick_last_mesh_color = None
self.pick_mapping = {}
self.camera = None
self.axes = None
self.grid = None
self.scene = None
self.controller = None
self.renderer = None
self.camera_position = None
self.zoom = None
self.savestate = None
def get_transparent(self):
# if one object is transparent, all are
return self.pickable_objects.children[0].material.transparent
def _scale(self, vec):
r = self.bb.max_dist_from_center() * self.camera_distance_factor
n = np.linalg.norm(vec)
new_vec = [v / n * r for v in vec]
return new_vec
def _add(self, vec1, vec2):
return list(v1 + v2 for v1, v2 in zip(vec1, vec2))
def _sub(self, vec1, vec2):
return list(v1 - v2 for v1, v2 in zip(vec1, vec2))
def _norm(self, vec):
n = np.linalg.norm(vec)
return [v / n for v in vec]
def _minus(self, vec):
return [-v for v in vec]
def direction(self):
return self._norm(self._sub(self.camera.position, self.bb.center))
def set_plane(self, i):
plane = self.clippingPlanes[i]
plane.normal = self._minus(self.direction())
def _update(self):
self.controller.exec_three_obj_method("update")
pass
def _fix_camera(self):
zoom = self.camera.zoom
# force the camera to zoom correctly. Seems to be a bug.
self.camera.zoom = zoom + 1e-6
self.camera.zoom = zoom
def _reset(self):
self.camera.rotation, self.controller.target = self.savestate
self.camera.position = self._add(self.bb.center, self._scale((1, 1, 1)))
self.camera.zoom = self.camera_initial_zoom
self._update()
def _get_group(self, group_index):
try:
group = self.pickable_objects
for j in group_index:
group = group.children[j]
return group
except:
return None
def set_axes_visibility(self, value):
self.axes.set_visibility(value)
def set_grid_visibility(self, value):
self.grid.set_visibility(value)
def set_axes_center(self, value):
self.grid.set_center(value)
self.axes.set_center(value)
def toggle_ortho(self, value):
self.camera.mode = "orthographic" if value else "perspective"
def set_transparent(self, value):
def toggle(group, value):
for obj in group.children:
if isinstance(obj, Group):
toggle(obj, value)
else:
if isinstance(obj, Mesh):
obj.material.transparent = value
toggle(self.pickable_objects, value)
def set_black_edges(self, value):
def toggle(group, value):
for obj in group.children:
if isinstance(obj, Group):
toggle(obj, value)
else:
if isinstance(obj, LineSegments2):
if obj.material.linewidth == 1:
obj.material.color = "#000" if value else self.default_edge_color.web_color
toggle(self.pickable_objects, value)
def set_visibility(self, ind, i, state):
feature = self.features[i]
group_index = self.pick_mapping[ind][feature]
group = self._get_group(group_index)
if group is not None:
group.visible = state == 1
def change_visibility(self, paths):
def f(states):
diffs = state_diff(states.get("old"), states.get("new"))
for diff in diffs:
[[obj, val]] = diff.items()
self.set_visibility(paths[obj], val["icon"], val["new"])
return f
def set_clipping(self, tab):
if tab == 0:
self.renderer.clippingPlanes = []
else:
self.renderer.clippingPlanes = self.clippingPlanes
def _get_shape(self, shape_index):
shape = self.shapes
try:
for j in shape_index:
shape = shape["parts"][j]
except:
return None
return shape
def pick(self, value):
if self.pick_last_mesh != value.owner.object:
# Reset
if value.owner.object is None or self.pick_last_mesh is not None:
self.pick_last_mesh.material.color = self.pick_last_mesh_color
self.pick_last_mesh = None
self.pick_last_mesh_color = None
# Change highlighted mesh
if isinstance(value.owner.object, Mesh):
self.pick_last_mesh = value.owner.object
shape = self._get_shape(value.owner.object.ind["shape"])
bbox = BoundingBox([shape["shape"]])
self.info.bb_info(
shape["name"],
(
(bbox.xmin, bbox.xmax),
(bbox.ymin, bbox.ymax),
(bbox.zmin, bbox.zmax),
bbox.center,
),
)
self.pick_last_mesh_color = self.pick_last_mesh.material.color
self.pick_last_mesh.material.color = self.pick_color.web_color
def clip(self, index):
def f(change):
self.clippingPlanes[index].constant = change["new"]
return f
# public methods to render the view
def is_ortho(self):
return self.camera.mode == "orthographic"
def is_transparent(self):
return self.pickable_objects.children[0].material.transparent
def create(self):
self.cq_renderer = CadqueryRenderer(
quality=self.quality,
angular_tolerance=self.angular_tolerance,
edge_accuracy=self.edge_accuracy,
render_edges=self.render_edges,
render_shapes=self.render_shapes,
default_mesh_color=self.default_mesh_color,
default_edge_color=self.default_edge_color,
timeit=self.timeit,
)
# Set up camera
self.camera = CombinedCamera(
position=(1.0, 1.0, 1.0),
width=self.width,
height=self.height,
far=100,
orthoFar=100,
up=(0.0, 0.0, 1.0),
)
# needs to be an extra step to take effect
self.toggle_ortho(True)
# Set up scene
self.scene = Scene(children=[self.camera, AmbientLight(intensity=1.0)])
# Set up Controllers
camera_target = (0.0, 0.0, 0.0)
self.controller = OrbitControls(controlling=self.camera, target=camera_target, target0=camera_target)
# Create Renderer instance
self.renderer = Renderer(
scene=self.scene,
camera=self.camera,
controls=[self.controller],
antialias=True,
width=self.width,
height=self.height,
)
return self.renderer
def add_shapes(self, shapes, progress, position=None, rotation=None, zoom=2.5, reset=True):
def all_shapes(shapes, loc=None):
loc = shapes["loc"] if loc is None else loc * shapes["loc"]
result = []
for shape in shapes["parts"]:
if shape.get("parts") is None:
compounds = [c for c in shape["shape"] if is_compound(c) or is_solid(c) or is_shape(c)]
if compounds:
if loc is None:
result.append(shape["shape"])
else:
reloc_shape = [Shape(s).moved(loc).wrapped for s in compounds]
result.append(reloc_shape)
else:
result += all_shapes(shape, loc)
return result
self.shapes = shapes
self.all_shapes = all_shapes(shapes)
# Render Shapes
render_timer = Timer(self.timeit, "| overall render time")
self.pickable_objects, self.pick_mapping = self.cq_renderer.render(self.shapes, progress)
render_timer.stop()
progress.update()
bb_timer = Timer(self.timeit, "| create bounding box")
# Get bounding box
self.bb = self.get_bounding_box(self.all_shapes)
bb_timer.stop()
progress.update()
configure_timer = Timer(self.timeit, "| configure view")
bb_max = self.bb.max_dist_from_center()
orbit_radius = 4 * self.bb_factor * bb_max
# Calculate camera postion
if position is None and rotation is None: # no new defaults
if reset or self.camera_position is None: # no existing position
self.camera_position = self._add(self.bb.center, self._scale((1, 1, 1)))
else:
position = rotate(position or (1, 1, 1), *(rotation or (0, 0, 0)))
self.camera_position = self._add(self.bb.center, self._scale(position))
if reset or self.zoom is None:
self.zoom = zoom
# Set up Helpers relative to bounding box
xy_max = max(abs(self.bb.xmin), abs(self.bb.xmax), abs(self.bb.ymin), abs(self.bb.ymax)) * 1.2
self.grid = Grid(
bb_center=self.bb.center,
maximum=xy_max,
colorCenterLine="#aaa",
colorGrid="#ddd",
)
self.grid.set_visibility(False)
self.axes = Axes(bb_center=self.bb.center, length=self.grid.grid.size / 2)
self.axes.set_visibility(False)
# Set up the controller relative to bounding box
self.controller.target = self.bb.center
self.controller.target0 = self.bb.center
# Set up lights in every of the 8 corners of the global bounding box
positions = list(itertools.product(*[(-orbit_radius, orbit_radius)] * 3))
self.key_lights = [
DirectionalLight(color="white", position=position, intensity=0.12) for position in positions
]
# Set up Picker
self.picker = Picker(controlling=self.pickable_objects, event="dblclick")
self.picker.observe(self.pick)
self.renderer.controls = self.renderer.controls + [self.picker]
# Set up camera
self.update_camera(self.camera_position, self.zoom, orbit_radius)
# Add objects to scene
self._fix_camera()
self.add_to_scene()
# needs to be done after setup of camera
self.grid.set_rotation((math.pi / 2.0, 0, 0, "XYZ"))
self.grid.set_position((0, 0, 0))
self.renderer.localClippingEnabled = True
self.renderer.clippingPlanes = [] # turn off when not in clipping view
self.clippingPlanes = [
Plane((-1, 0, 0), 0.02 if abs(self.bb.xmax) < 1e-4 else self.bb.xmax * self.bb_factor),
Plane((0, -1, 0), 0.02 if abs(self.bb.ymax) < 1e-4 else self.bb.ymax * self.bb_factor),
Plane((0, 0, -1), 0.02 if abs(self.bb.zmax) < 1e-4 else self.bb.zmax * self.bb_factor),
]
self.savestate = (self.camera.rotation, self.controller.target)
configure_timer.stop()
progress.update()
return self.renderer
def get_bounding_box(self, shapes):
bb = BoundingBox(shapes, optimal=self.optimal_bb)
if bb.is_empty():
# add origin to increase bounding box to also show origin
bb = BoundingBox([[Vertex.makeVertex(0, 0, 0).wrapped]] + [shape["shape"] for shape in self.shapes])
if bb.is_empty():
# looks like only one vertex in origin is to be shown
bb = BoundingBox(
[[Vertex.makeVertex(0.1, 0.1, 0.1).wrapped]] + [shape["shape"] for shape in self.shapes]
)
return bb
def update_camera(self, position, zoom, orbit_radius):
self.camera.position = position
self.camera.zoom = zoom
self.camera.far = 10 * orbit_radius
self.camera.orthoFar = 10 * orbit_radius
self._update()
def add_to_scene(self):
self.scene.add(self.key_lights)
self.scene.add(self.axes.axes)
self.scene.add(self.grid.grid)
self.scene.add(self.pickable_objects)
def clear(self):
# save camera position and zoom in case we want to keep it for the object
self.zoom = self.camera.zoom
self.camera_position = self.camera.position
self.scene.remove(self.key_lights)
self.scene.remove(self.axes.axes)
self.scene.remove(self.grid.grid)
self.scene.remove(self.pickable_objects)
@property
def root_group(self):
return self.pickable_objects