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A Director class/module to be used with the Impact javascript game engine (http://impactjs.com/).

This module essentially stores an array of levels which can be traversed using different functions.

How to use:

  • Create a new plugins folder if one does not exist: lib/plugins

  • Create a new folder called director: lib/plugins/director

  • Place the director.js file within that folder.

  • Within the main.js file, require: 'plugins.director.director'

  • Within game init, create a new director:

    MyGame = ig.Game.extend({
      
      font: new ig.Font( 'media/04b03.font.png' ),
      
      init: function() {
        ig.input.bind( ig.KEY.LEFT_ARROW, 'left' );
        ...
        this.myDirector = new ig.Director(this, [LevelMain,  LevelForest, LevelMountains]);
        ...
    }
    

From here you can use this.myDirector (or whichever name you choose) to navigate through levels.

Examples:

Create a new director:

  this.myDirector = new ig.Director(this, [LevelMain,  LevelForest, LevelMountains]);
  
  //Initializes the Director. The first parameter is the actual game object.
  //The next parameter is an array of levels to include. This may also be 
  //initialized with a single level that is not within an array as in:
  //new ig.Director(this, LevelMain);.

Append additional levels:

  this.myDirector.append([LevelDesert, LevelVolcano]);
  //Adds additionals levels to the end of the array of levels. This will
  //also accept a single level not contained in an array.

Go to the next level:

  this.myDirector.nextLevel();
  //Note: this will return false if already at the end of the array of levels.

Go to the previous level:

  this.myDirector.previousLevel();
  //Note: this will return false if already at the begining of the array of levels.

Go directly to a level:

  this.myDirector.jumpTo(LevelMountains);
 //Note: this will return false if the level cannot be found.

Go to the first level:

  this.myDirector.firstLevel();

Go to the last level:

  this.myDirector.lastLevel();

Reload the current level:

  this.myDirector.reloadLevel();

***Note: The .loadLevelDeferred(data) can be used instead instead of .loadLevel(data) by making the appropriate change within the Director's .loadLevel(levelNumber) function. If the Director functions are used only with ig.game.main then this .loadLevelDeferred(data) is not necessary and in my experience may cause errors. On the other hand if a trigger or other entity calls a change in level then .loadLevelDeferred may be necessary. See the Impact documentation about this topic (http://impactjs.com/documentation/class-reference/game).

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A Director plugin to be used with the Impact javascript game engine.

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