/
linear_areal.hpp
1358 lines (1174 loc) · 53.8 KB
/
linear_areal.hpp
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// Boost.Geometry (aka GGL, Generic Geometry Library)
// Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands.
// This file was modified by Oracle on 2013, 2014, 2015.
// Modifications copyright (c) 2013-2015 Oracle and/or its affiliates.
// Contributed and/or modified by Adam Wulkiewicz, on behalf of Oracle
// Use, modification and distribution is subject to the Boost Software License,
// Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt)
#ifndef BOOST_GEOMETRY_ALGORITHMS_DETAIL_RELATE_LINEAR_AREAL_HPP
#define BOOST_GEOMETRY_ALGORITHMS_DETAIL_RELATE_LINEAR_AREAL_HPP
#include <boost/core/ignore_unused.hpp>
#include <boost/geometry/core/topological_dimension.hpp>
#include <boost/geometry/util/range.hpp>
#include <boost/geometry/algorithms/num_interior_rings.hpp>
#include <boost/geometry/algorithms/detail/point_on_border.hpp>
#include <boost/geometry/algorithms/detail/sub_range.hpp>
#include <boost/geometry/algorithms/detail/single_geometry.hpp>
#include <boost/geometry/algorithms/detail/relate/point_geometry.hpp>
#include <boost/geometry/algorithms/detail/relate/turns.hpp>
#include <boost/geometry/algorithms/detail/relate/boundary_checker.hpp>
#include <boost/geometry/algorithms/detail/relate/follow_helpers.hpp>
#include <boost/geometry/views/detail/normalized_view.hpp>
namespace boost { namespace geometry
{
#ifndef DOXYGEN_NO_DETAIL
namespace detail { namespace relate {
// WARNING!
// TODO: In the worst case calling this Pred in a loop for MultiLinestring/MultiPolygon may take O(NM)
// Use the rtree in this case!
// may be used to set IE and BE for a Linear geometry for which no turns were generated
template <typename Geometry2, typename Result, typename BoundaryChecker, bool TransposeResult>
class no_turns_la_linestring_pred
{
public:
no_turns_la_linestring_pred(Geometry2 const& geometry2,
Result & res,
BoundaryChecker const& boundary_checker)
: m_geometry2(geometry2)
, m_result(res)
, m_boundary_checker(boundary_checker)
, m_interrupt_flags(0)
{
if ( ! may_update<interior, interior, '1', TransposeResult>(m_result) )
{
m_interrupt_flags |= 1;
}
if ( ! may_update<interior, exterior, '1', TransposeResult>(m_result) )
{
m_interrupt_flags |= 2;
}
if ( ! may_update<boundary, interior, '0', TransposeResult>(m_result) )
{
m_interrupt_flags |= 4;
}
if ( ! may_update<boundary, exterior, '0', TransposeResult>(m_result) )
{
m_interrupt_flags |= 8;
}
}
template <typename Linestring>
bool operator()(Linestring const& linestring)
{
std::size_t const count = boost::size(linestring);
// invalid input
if ( count < 2 )
{
// ignore
// TODO: throw an exception?
return true;
}
// if those flags are set nothing will change
if ( m_interrupt_flags == 0xF )
{
return false;
}
int const pig = detail::within::point_in_geometry(range::front(linestring), m_geometry2);
//BOOST_ASSERT_MSG(pig != 0, "There should be no IPs");
if ( pig > 0 )
{
update<interior, interior, '1', TransposeResult>(m_result);
m_interrupt_flags |= 1;
}
else
{
update<interior, exterior, '1', TransposeResult>(m_result);
m_interrupt_flags |= 2;
}
// check if there is a boundary
if ( ( m_interrupt_flags & 0xC ) != 0xC // if wasn't already set
&& ( m_boundary_checker.template
is_endpoint_boundary<boundary_front>(range::front(linestring))
|| m_boundary_checker.template
is_endpoint_boundary<boundary_back>(range::back(linestring)) ) )
{
if ( pig > 0 )
{
update<boundary, interior, '0', TransposeResult>(m_result);
m_interrupt_flags |= 4;
}
else
{
update<boundary, exterior, '0', TransposeResult>(m_result);
m_interrupt_flags |= 8;
}
}
return m_interrupt_flags != 0xF
&& ! m_result.interrupt;
}
private:
Geometry2 const& m_geometry2;
Result & m_result;
BoundaryChecker const& m_boundary_checker;
unsigned m_interrupt_flags;
};
// may be used to set EI and EB for an Areal geometry for which no turns were generated
template <typename Result, bool TransposeResult>
class no_turns_la_areal_pred
{
public:
no_turns_la_areal_pred(Result & res)
: m_result(res)
, interrupt(! may_update<interior, exterior, '2', TransposeResult>(m_result)
&& ! may_update<boundary, exterior, '1', TransposeResult>(m_result) )
{}
template <typename Areal>
bool operator()(Areal const& areal)
{
if ( interrupt )
{
return false;
}
// TODO:
// handle empty/invalid geometries in a different way than below?
typedef typename geometry::point_type<Areal>::type point_type;
point_type dummy;
bool const ok = boost::geometry::point_on_border(dummy, areal);
// TODO: for now ignore, later throw an exception?
if ( !ok )
{
return true;
}
update<interior, exterior, '2', TransposeResult>(m_result);
update<boundary, exterior, '1', TransposeResult>(m_result);
return false;
}
private:
Result & m_result;
bool const interrupt;
};
// The implementation of an algorithm calculating relate() for L/A
template <typename Geometry1, typename Geometry2, bool TransposeResult = false>
struct linear_areal
{
// check Linear / Areal
BOOST_STATIC_ASSERT(topological_dimension<Geometry1>::value == 1
&& topological_dimension<Geometry2>::value == 2);
static const bool interruption_enabled = true;
typedef typename geometry::point_type<Geometry1>::type point1_type;
typedef typename geometry::point_type<Geometry2>::type point2_type;
template <typename Geometry>
struct is_multi
: boost::is_base_of
<
multi_tag,
typename tag<Geometry>::type
>
{};
template <typename Geom1, typename Geom2>
struct multi_turn_info
: turns::get_turns<Geom1, Geom2>::turn_info
{
multi_turn_info() : priority(0) {}
int priority; // single-geometry sorting priority
};
template <typename Geom1, typename Geom2>
struct turn_info_type
: boost::mpl::if_c
<
is_multi<Geometry2>::value,
multi_turn_info<Geom1, Geom2>,
typename turns::get_turns<Geom1, Geom2>::turn_info
>
{};
template <typename Result>
static inline void apply(Geometry1 const& geometry1, Geometry2 const& geometry2, Result & result)
{
// TODO: If Areal geometry may have infinite size, change the following line:
// The result should be FFFFFFFFF
relate::set<exterior, exterior, result_dimension<Geometry2>::value, TransposeResult>(result);// FFFFFFFFd, d in [1,9] or T
if ( result.interrupt )
return;
// get and analyse turns
typedef typename turn_info_type<Geometry1, Geometry2>::type turn_type;
std::vector<turn_type> turns;
interrupt_policy_linear_areal<Geometry2, Result> interrupt_policy(geometry2, result);
turns::get_turns<Geometry1, Geometry2>::apply(turns, geometry1, geometry2, interrupt_policy);
if ( result.interrupt )
return;
boundary_checker<Geometry1> boundary_checker1(geometry1);
no_turns_la_linestring_pred
<
Geometry2,
Result,
boundary_checker<Geometry1>,
TransposeResult
> pred1(geometry2, result, boundary_checker1);
for_each_disjoint_geometry_if<0, Geometry1>::apply(turns.begin(), turns.end(), geometry1, pred1);
if ( result.interrupt )
return;
no_turns_la_areal_pred<Result, !TransposeResult> pred2(result);
for_each_disjoint_geometry_if<1, Geometry2>::apply(turns.begin(), turns.end(), geometry2, pred2);
if ( result.interrupt )
return;
if ( turns.empty() )
return;
// This is set here because in the case if empty Areal geometry were passed
// those shouldn't be set
relate::set<exterior, interior, '2', TransposeResult>(result);// FFFFFF2Fd
if ( result.interrupt )
return;
{
sort_dispatch(turns.begin(), turns.end(), is_multi<Geometry2>());
turns_analyser<turn_type> analyser;
analyse_each_turn(result, analyser,
turns.begin(), turns.end(),
geometry1, geometry2,
boundary_checker1);
if ( result.interrupt )
return;
}
// If 'c' (insersection_boundary) was not found we know that any Ls isn't equal to one of the Rings
if ( !interrupt_policy.is_boundary_found )
{
relate::set<exterior, boundary, '1', TransposeResult>(result);
}
// Don't calculate it if it's required
else if ( may_update<exterior, boundary, '1', TransposeResult>(result) )
{
// TODO: REVISE THIS CODE AND PROBABLY REWRITE SOME PARTS TO BE MORE HUMAN-READABLE
// IN GENERAL IT ANALYSES THE RINGS OF AREAL GEOMETRY AND DETECTS THE ONES THAT
// MAY OVERLAP THE INTERIOR OF LINEAR GEOMETRY (NO IPs OR NON-FAKE 'u' OPERATION)
// NOTE: For one case std::sort may be called again to sort data by operations for data already sorted by ring index
// In the worst case scenario the complexity will be O( NlogN + R*(N/R)log(N/R) )
// So always should remain O(NlogN) -> for R==1 <-> 1(N/1)log(N/1), for R==N <-> N(N/N)log(N/N)
// Some benchmarking should probably be done to check if only one std::sort should be used
// sort by multi_index and rind_index
std::sort(turns.begin(), turns.end(), less_ring());
typedef typename std::vector<turn_type>::iterator turn_iterator;
turn_iterator it = turns.begin();
segment_identifier * prev_seg_id_ptr = NULL;
// for each ring
for ( ; it != turns.end() ; )
{
// it's the next single geometry
if ( prev_seg_id_ptr == NULL
|| prev_seg_id_ptr->multi_index != it->operations[1].seg_id.multi_index )
{
// if the first ring has no IPs
if ( it->operations[1].seg_id.ring_index > -1 )
{
// we can be sure that the exterior overlaps the boundary
relate::set<exterior, boundary, '1', TransposeResult>(result);
break;
}
// if there was some previous ring
if ( prev_seg_id_ptr != NULL )
{
int const next_ring_index = prev_seg_id_ptr->ring_index + 1;
BOOST_ASSERT(next_ring_index >= 0);
// if one of the last rings of previous single geometry was ommited
if ( static_cast<std::size_t>(next_ring_index)
< geometry::num_interior_rings(
single_geometry(geometry2, *prev_seg_id_ptr)) )
{
// we can be sure that the exterior overlaps the boundary
relate::set<exterior, boundary, '1', TransposeResult>(result);
break;
}
}
}
// if it's the same single geometry
else /*if ( previous_multi_index == it->operations[1].seg_id.multi_index )*/
{
// and we jumped over one of the rings
if ( prev_seg_id_ptr != NULL // just in case
&& prev_seg_id_ptr->ring_index + 1 < it->operations[1].seg_id.ring_index )
{
// we can be sure that the exterior overlaps the boundary
relate::set<exterior, boundary, '1', TransposeResult>(result);
break;
}
}
prev_seg_id_ptr = boost::addressof(it->operations[1].seg_id);
// find the next ring first iterator and check if the analysis should be performed
has_boundary_intersection has_boundary_inters;
turn_iterator next = find_next_ring(it, turns.end(), has_boundary_inters);
// if there is no 1d overlap with the boundary
if ( !has_boundary_inters.result )
{
// we can be sure that the exterior overlaps the boundary
relate::set<exterior, boundary, '1', TransposeResult>(result);
break;
}
// else there is 1d overlap with the boundary so we must analyse the boundary
else
{
// u, c
typedef turns::less<1, turns::less_op_areal_linear<1> > less;
std::sort(it, next, less());
// analyse
areal_boundary_analyser<turn_type> analyser;
for ( turn_iterator rit = it ; rit != next ; ++rit )
{
// if the analyser requests, break the search
if ( !analyser.apply(it, rit, next) )
break;
}
// if the boundary of Areal goes out of the Linear
if ( analyser.is_union_detected )
{
// we can be sure that the boundary of Areal overlaps the exterior of Linear
relate::set<exterior, boundary, '1', TransposeResult>(result);
break;
}
}
it = next;
}
// if there was some previous ring
if ( prev_seg_id_ptr != NULL )
{
int const next_ring_index = prev_seg_id_ptr->ring_index + 1;
BOOST_ASSERT(next_ring_index >= 0);
// if one of the last rings of previous single geometry was ommited
if ( static_cast<std::size_t>(next_ring_index)
< geometry::num_interior_rings(
single_geometry(geometry2, *prev_seg_id_ptr)) )
{
// we can be sure that the exterior overlaps the boundary
relate::set<exterior, boundary, '1', TransposeResult>(result);
}
}
}
}
template <typename It, typename Pred, typename Comp>
static void for_each_equal_range(It first, It last, Pred pred, Comp comp)
{
if ( first == last )
return;
It first_equal = first;
It prev = first;
for ( ++first ; ; ++first, ++prev )
{
if ( first == last || !comp(*prev, *first) )
{
pred(first_equal, first);
first_equal = first;
}
if ( first == last )
break;
}
}
struct same_ip
{
template <typename Turn>
bool operator()(Turn const& left, Turn const& right) const
{
return left.operations[0].seg_id == right.operations[0].seg_id
&& left.operations[0].fraction == right.operations[0].fraction;
}
};
struct same_ip_and_multi_index
{
template <typename Turn>
bool operator()(Turn const& left, Turn const& right) const
{
return same_ip()(left, right)
&& left.operations[1].seg_id.multi_index == right.operations[1].seg_id.multi_index;
}
};
template <typename OpToPriority>
struct set_turns_group_priority
{
template <typename TurnIt>
void operator()(TurnIt first, TurnIt last) const
{
BOOST_ASSERT(first != last);
static OpToPriority op_to_priority;
// find the operation with the least priority
int least_priority = op_to_priority(first->operations[0]);
for ( TurnIt it = first + 1 ; it != last ; ++it )
{
int priority = op_to_priority(it->operations[0]);
if ( priority < least_priority )
least_priority = priority;
}
// set the least priority for all turns of the group
for ( TurnIt it = first ; it != last ; ++it )
{
it->priority = least_priority;
}
}
};
template <typename SingleLess>
struct sort_turns_group
{
struct less
{
template <typename Turn>
bool operator()(Turn const& left, Turn const& right) const
{
return left.operations[1].seg_id.multi_index == right.operations[1].seg_id.multi_index ?
SingleLess()(left, right) :
left.priority < right.priority;
}
};
template <typename TurnIt>
void operator()(TurnIt first, TurnIt last) const
{
std::sort(first, last, less());
}
};
template <typename TurnIt>
static void sort_dispatch(TurnIt first, TurnIt last, boost::true_type const& /*is_multi*/)
{
// sort turns by Linear seg_id, then by fraction, then by other multi_index
typedef turns::less<0, turns::less_other_multi_index<0> > less;
std::sort(first, last, less());
// For the same IP and multi_index - the same other's single geometry
// set priorities as the least operation found for the whole single geometry
// so e.g. single geometries containing 'u' will always be before those only containing 'i'
typedef turns::op_to_int<0,2,3,1,4,0> op_to_int_xuic;
for_each_equal_range(first, last,
set_turns_group_priority<op_to_int_xuic>(), // least operation in xuic order
same_ip_and_multi_index()); // other's multi_index
// When priorities for single geometries are set now sort turns for the same IP
// if multi_index is the same sort them according to the single-less
// else use priority of the whole single-geometry set earlier
typedef turns::less<0, turns::less_op_linear_areal_single<0> > single_less;
for_each_equal_range(first, last,
sort_turns_group<single_less>(),
same_ip());
}
template <typename TurnIt>
static void sort_dispatch(TurnIt first, TurnIt last, boost::false_type const& /*is_multi*/)
{
// sort turns by Linear seg_id, then by fraction, then
// for same ring id: x, u, i, c
// for different ring id: c, i, u, x
typedef turns::less<0, turns::less_op_linear_areal_single<0> > less;
std::sort(first, last, less());
}
// interrupt policy which may be passed to get_turns to interrupt the analysis
// based on the info in the passed result/mask
template <typename Areal, typename Result>
class interrupt_policy_linear_areal
{
public:
static bool const enabled = true;
interrupt_policy_linear_areal(Areal const& areal, Result & result)
: m_result(result), m_areal(areal)
, is_boundary_found(false)
{}
// TODO: since we update result for some operations here, we may not do it in the analyser!
template <typename Range>
inline bool apply(Range const& turns)
{
typedef typename boost::range_iterator<Range const>::type iterator;
for (iterator it = boost::begin(turns) ; it != boost::end(turns) ; ++it)
{
if ( it->operations[0].operation == overlay::operation_intersection )
{
bool const no_interior_rings
= geometry::num_interior_rings(
single_geometry(m_areal, it->operations[1].seg_id)) == 0;
// WARNING! THIS IS TRUE ONLY IF THE POLYGON IS SIMPLE!
// OR WITHOUT INTERIOR RINGS (AND OF COURSE VALID)
if ( no_interior_rings )
update<interior, interior, '1', TransposeResult>(m_result);
}
else if ( it->operations[0].operation == overlay::operation_continue )
{
update<interior, boundary, '1', TransposeResult>(m_result);
is_boundary_found = true;
}
else if ( ( it->operations[0].operation == overlay::operation_union
|| it->operations[0].operation == overlay::operation_blocked )
&& it->operations[0].position == overlay::position_middle )
{
// TODO: here we could also check the boundaries and set BB at this point
update<interior, boundary, '0', TransposeResult>(m_result);
}
}
return m_result.interrupt;
}
private:
Result & m_result;
Areal const& m_areal;
public:
bool is_boundary_found;
};
// This analyser should be used like Input or SinglePass Iterator
// IMPORTANT! It should be called also for the end iterator - last
template <typename TurnInfo>
class turns_analyser
{
typedef typename TurnInfo::point_type turn_point_type;
static const std::size_t op_id = 0;
static const std::size_t other_op_id = 1;
public:
turns_analyser()
: m_previous_turn_ptr(NULL)
, m_previous_operation(overlay::operation_none)
, m_boundary_counter(0)
, m_interior_detected(false)
, m_first_interior_other_id_ptr(NULL)
, m_first_from_unknown(false)
, m_first_from_unknown_boundary_detected(false)
{}
template <typename Result,
typename TurnIt,
typename Geometry,
typename OtherGeometry,
typename BoundaryChecker>
void apply(Result & res, TurnIt it,
Geometry const& geometry,
OtherGeometry const& other_geometry,
BoundaryChecker const& boundary_checker)
{
overlay::operation_type op = it->operations[op_id].operation;
if ( op != overlay::operation_union
&& op != overlay::operation_intersection
&& op != overlay::operation_blocked
&& op != overlay::operation_continue ) // operation_boundary / operation_boundary_intersection
{
return;
}
segment_identifier const& seg_id = it->operations[op_id].seg_id;
segment_identifier const& other_id = it->operations[other_op_id].seg_id;
const bool first_in_range = m_seg_watcher.update(seg_id);
// handle possible exit
bool fake_enter_detected = false;
if ( m_exit_watcher.get_exit_operation() == overlay::operation_union )
{
// real exit point - may be multiple
// we know that we entered and now we exit
if ( ! turn_on_the_same_ip<op_id>(m_exit_watcher.get_exit_turn(), *it) )
{
m_exit_watcher.reset_detected_exit();
// not the last IP
update<interior, exterior, '1', TransposeResult>(res);
}
// fake exit point, reset state
else if ( op == overlay::operation_intersection
|| op == overlay::operation_continue ) // operation_boundary
{
m_exit_watcher.reset_detected_exit();
fake_enter_detected = true;
}
}
else if ( m_exit_watcher.get_exit_operation() == overlay::operation_blocked )
{
// ignore multiple BLOCKs for this same single geometry1
if ( op == overlay::operation_blocked
&& seg_id.multi_index == m_previous_turn_ptr->operations[op_id].seg_id.multi_index )
{
return;
}
if ( ( op == overlay::operation_intersection
|| op == overlay::operation_continue )
&& turn_on_the_same_ip<op_id>(m_exit_watcher.get_exit_turn(), *it) )
{
fake_enter_detected = true;
}
m_exit_watcher.reset_detected_exit();
}
// For MultiPolygon many x/u operations may be generated as a first IP
// if for all turns x/u was generated and any of the Polygons doesn't contain the LineString
// then we know that the LineString is outside
if ( is_multi<OtherGeometry>::value
&& m_previous_operation == overlay::operation_blocked
&& m_first_from_unknown
&& ( op != overlay::operation_blocked // operation different than block
|| seg_id.multi_index != m_previous_turn_ptr->operations[op_id].seg_id.multi_index ) ) // or the next single-geometry
{
update<interior, exterior, '1', TransposeResult>(res);
if ( m_first_from_unknown_boundary_detected )
{
update<boundary, exterior, '0', TransposeResult>(res);
}
m_first_from_unknown = false;
m_first_from_unknown_boundary_detected = false;
}
// NOTE: THE WHOLE m_interior_detected HANDLING IS HERE BECAUSE WE CAN'T EFFICIENTLY SORT TURNS (CORRECTLY)
// BECAUSE THE SAME IP MAY BE REPRESENTED BY TWO SEGMENTS WITH DIFFERENT DISTANCES
// IT WOULD REQUIRE THE CALCULATION OF MAX DISTANCE
// TODO: WE COULD GET RID OF THE TEST IF THE DISTANCES WERE NORMALIZED
// UPDATE: THEY SHOULD BE NORMALIZED NOW
// TODO: THIS IS POTENTIALLY ERROREOUS!
// THIS ALGORITHM DEPENDS ON SOME SPECIFIC SEQUENCE OF OPERATIONS
// IT WOULD GIVE WRONG RESULTS E.G.
// IN THE CASE OF SELF-TOUCHING POINT WHEN 'i' WOULD BE BEFORE 'u'
// handle the interior overlap
if ( m_interior_detected )
{
// real interior overlap
if ( ! turn_on_the_same_ip<op_id>(*m_previous_turn_ptr, *it) )
{
update<interior, interior, '1', TransposeResult>(res);
m_interior_detected = false;
}
// fake interior overlap
else if ( op == overlay::operation_continue )
{
m_interior_detected = false;
}
else if ( op == overlay::operation_union )
{
// TODO: this probably is not a good way of handling the interiors/enters
// the solution similar to exit_watcher would be more robust
// all enters should be kept and handled.
// maybe integrate it with the exit_watcher -> enter_exit_watcher
if ( m_first_interior_other_id_ptr
&& m_first_interior_other_id_ptr->multi_index == other_id.multi_index )
{
m_interior_detected = false;
}
}
}
// i/u, c/u
if ( op == overlay::operation_intersection
|| op == overlay::operation_continue ) // operation_boundary/operation_boundary_intersection
{
bool no_enters_detected = m_exit_watcher.is_outside();
m_exit_watcher.enter(*it);
if ( op == overlay::operation_intersection )
{
if ( m_boundary_counter > 0 && it->operations[op_id].is_collinear )
--m_boundary_counter;
if ( m_boundary_counter == 0 )
{
// interiors overlaps
//update<interior, interior, '1', TransposeResult>(res);
// TODO: think about the implementation of the more robust version
// this way only the first enter will be handled
if ( !m_interior_detected )
{
// don't update now
// we might enter a boundary of some other ring on the same IP
m_interior_detected = true;
m_first_interior_other_id_ptr = boost::addressof(other_id);
}
}
}
else // operation_boundary
{
// don't add to the count for all met boundaries
// only if this is the "new" boundary
if ( first_in_range || !it->operations[op_id].is_collinear )
++m_boundary_counter;
update<interior, boundary, '1', TransposeResult>(res);
}
bool const this_b
= is_ip_on_boundary<boundary_front>(it->point,
it->operations[op_id],
boundary_checker,
seg_id);
// going inside on boundary point
if ( this_b )
{
update<boundary, boundary, '0', TransposeResult>(res);
}
// going inside on non-boundary point
else
{
update<interior, boundary, '0', TransposeResult>(res);
// if we didn't enter in the past, we were outside
if ( no_enters_detected
&& ! fake_enter_detected
&& it->operations[op_id].position != overlay::position_front )
{
// TODO: calculate_from_inside() is only needed if the current Linestring is not closed
bool const from_inside = first_in_range
&& calculate_from_inside(geometry,
other_geometry,
*it);
if ( from_inside )
update<interior, interior, '1', TransposeResult>(res);
else
update<interior, exterior, '1', TransposeResult>(res);
// if it's the first IP then the first point is outside
if ( first_in_range )
{
bool const front_b = is_endpoint_on_boundary<boundary_front>(
range::front(sub_range(geometry, seg_id)),
boundary_checker);
// if there is a boundary on the first point
if ( front_b )
{
if ( from_inside )
update<boundary, interior, '0', TransposeResult>(res);
else
update<boundary, exterior, '0', TransposeResult>(res);
}
}
}
}
}
// u/u, x/u
else if ( op == overlay::operation_union || op == overlay::operation_blocked )
{
bool const op_blocked = op == overlay::operation_blocked;
bool const no_enters_detected = m_exit_watcher.is_outside()
// TODO: is this condition ok?
// TODO: move it into the exit_watcher?
&& m_exit_watcher.get_exit_operation() == overlay::operation_none;
if ( op == overlay::operation_union )
{
if ( m_boundary_counter > 0 && it->operations[op_id].is_collinear )
--m_boundary_counter;
}
else // overlay::operation_blocked
{
m_boundary_counter = 0;
}
// we're inside, possibly going out right now
if ( ! no_enters_detected )
{
if ( op_blocked
&& it->operations[op_id].position == overlay::position_back ) // ignore spikes!
{
// check if this is indeed the boundary point
// NOTE: is_ip_on_boundary<>() should be called here but the result will be the same
if ( is_endpoint_on_boundary<boundary_back>(it->point, boundary_checker) )
{
update<boundary, boundary, '0', TransposeResult>(res);
}
}
// union, inside, but no exit -> collinear on self-intersection point
// not needed since we're already inside the boundary
/*else if ( !exit_detected )
{
update<interior, boundary, '0', TransposeResult>(res);
}*/
}
// we're outside or inside and this is the first turn
else
{
bool const this_b = is_ip_on_boundary<boundary_any>(it->point,
it->operations[op_id],
boundary_checker,
seg_id);
// if current IP is on boundary of the geometry
if ( this_b )
{
update<boundary, boundary, '0', TransposeResult>(res);
}
// if current IP is not on boundary of the geometry
else
{
update<interior, boundary, '0', TransposeResult>(res);
}
// TODO: very similar code is used in the handling of intersection
if ( it->operations[op_id].position != overlay::position_front )
{
// TODO: calculate_from_inside() is only needed if the current Linestring is not closed
// NOTE: this is not enough for MultiPolygon and operation_blocked
// For LS/MultiPolygon multiple x/u turns may be generated
// the first checked Polygon may be the one which LS is outside for.
bool const first_point = first_in_range || m_first_from_unknown;
bool const first_from_inside = first_point
&& calculate_from_inside(geometry,
other_geometry,
*it);
if ( first_from_inside )
{
update<interior, interior, '1', TransposeResult>(res);
// notify the exit_watcher that we started inside
m_exit_watcher.enter(*it);
// and reset unknown flags since we know that we started inside
m_first_from_unknown = false;
m_first_from_unknown_boundary_detected = false;
}
else
{
if ( is_multi<OtherGeometry>::value
&& op == overlay::operation_blocked )
{
m_first_from_unknown = true;
}
else
{
update<interior, exterior, '1', TransposeResult>(res);
}
}
// first IP on the last segment point - this means that the first point is outside or inside
if ( first_point && ( !this_b || op_blocked ) )
{
bool const front_b = is_endpoint_on_boundary<boundary_front>(
range::front(sub_range(geometry, seg_id)),
boundary_checker);
// if there is a boundary on the first point
if ( front_b )
{
if ( first_from_inside )
{
update<boundary, interior, '0', TransposeResult>(res);
}
else
{
if ( is_multi<OtherGeometry>::value
&& op == overlay::operation_blocked )
{
BOOST_ASSERT(m_first_from_unknown);
m_first_from_unknown_boundary_detected = true;
}
else
{
update<boundary, exterior, '0', TransposeResult>(res);
}
}
}
}
}
}
// if we're going along a boundary, we exit only if the linestring was collinear
if ( m_boundary_counter == 0
|| it->operations[op_id].is_collinear )
{
// notify the exit watcher about the possible exit
m_exit_watcher.exit(*it);
}
}
// store ref to previously analysed (valid) turn
m_previous_turn_ptr = boost::addressof(*it);
// and previously analysed (valid) operation
m_previous_operation = op;
}
// it == last
template <typename Result,
typename TurnIt,
typename Geometry,
typename OtherGeometry,
typename BoundaryChecker>
void apply(Result & res,
TurnIt first, TurnIt last,
Geometry const& geometry,
OtherGeometry const& /*other_geometry*/,
BoundaryChecker const& boundary_checker)
{
boost::ignore_unused(first, last);
//BOOST_ASSERT( first != last );
// For MultiPolygon many x/u operations may be generated as a first IP
// if for all turns x/u was generated and any of the Polygons doesn't contain the LineString
// then we know that the LineString is outside
if ( is_multi<OtherGeometry>::value
&& m_first_from_unknown )
{
update<interior, exterior, '1', TransposeResult>(res);
if ( m_first_from_unknown_boundary_detected )
{
update<boundary, exterior, '0', TransposeResult>(res);
}
// done below
//m_first_from_unknown = false;
//m_first_from_unknown_boundary_detected = false;
}
// here, the possible exit is the real one
// we know that we entered and now we exit
if ( /*m_exit_watcher.get_exit_operation() == overlay::operation_union // THIS CHECK IS REDUNDANT
||*/ m_previous_operation == overlay::operation_union
&& !m_interior_detected )
{
// for sure
update<interior, exterior, '1', TransposeResult>(res);