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igraph has this degree_sequence_gamesrc/games.c method to randomly create a graph with a set of degrees.
I wonder if you know if there is any implementation of that stochastic algorithm using BGL. And if not, if there is any road map on implementing it. Thanks!
The text was updated successfully, but these errors were encountered:
Not that I am aware of. My focus right now is tidying BGL up for long term maintenance and support before attempting to create a BGL2. We welcome support, but I don't have the man hours to sink into this feature request. However, if you pique the interest of a more skilled boost dev, they might be able to handle such a request. I'm still fairly green.
igraph
has thisdegree_sequence_game
src/games.c method to randomly create a graph with a set of degrees.I wonder if you know if there is any implementation of that stochastic algorithm using BGL. And if not, if there is any road map on implementing it. Thanks!
The text was updated successfully, but these errors were encountered: