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Merge pull request boriel-basic#284 from boriel/chore/add_scrview_tool
Add a simple .SCR viewer
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#!/usr/bin/env python3 | ||
# -*- coding: utf-8 -*- | ||
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import sys | ||
import pygame | ||
from typing import List, Tuple | ||
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WIDTH = 256 # ZX Spectrum screen width in pixels | ||
HEIGHT = 192 # ZX Spectrum screen height in pixels | ||
SCALE = 4 # Scale | ||
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# Colors | ||
BLACK = 0 | ||
BLUE = 1 | ||
RED = 2 | ||
MAGENTA = 3 | ||
GREEN = 4 | ||
CYAN = 5 | ||
YELLOW = 6 | ||
WHITE = 7 | ||
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BRIGHT_OFFSET = 20 | ||
SCREEN_AREA_SIZE = 6144 | ||
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# PALETTE[<color>] will return the expected color. Add 0x28 to increase bright | ||
PALETTE = [ | ||
(0, 0, 0), | ||
(0, 0, 0xD7), | ||
(0xD7, 0, 0), | ||
(0xD7, 0, 0xD7), | ||
(0, 0xD7, 0), | ||
(0, 0xD7, 0xD7), | ||
(0xD7, 0xD7, 0), | ||
(0xD7, 0xD7, 0xD7) | ||
] | ||
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TABLE = None # Table of bytes to tuple of binaries | ||
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def to_bin(x: int): | ||
result = [] | ||
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for i in range(8): | ||
result.insert(0, x & 1) | ||
x >>= 1 | ||
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return result | ||
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def get_attr(data: List[int], offset) -> int: | ||
""" For a given offset in the drawing region, return the attribute. | ||
This is a bit tricky for the speccy as the screen memory is not linear | ||
""" | ||
k = (offset >> 3) & 0x300 | ||
r = offset & 0xFF | ||
return data[SCREEN_AREA_SIZE + k + r] | ||
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def get_xy_coord(offset: int) -> Tuple[int, int]: | ||
""" Given an offset, return the x, y coordinate | ||
of that byte in the display """ | ||
x = (offset & 0x1F) << 3 # mod 32 | ||
y0 = (offset >> 5) & 0xC0 # offset / 2048 | ||
y1 = (offset >> 8) & 0x07 # offset / 256 | ||
y2 = (offset >> 2) & 0x38 # offset / 8 | ||
y = y0 + y1 + y2 | ||
return x * SCALE, y * SCALE | ||
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def plot_byte(screen, data: List[int], offset: int): | ||
""" Draws a pixel at the given X, Y coordinate | ||
""" | ||
global TABLE | ||
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byte_ = TABLE[data[offset]] | ||
attr = get_attr(data, offset) | ||
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ink_ = attr & 0x7 | ||
paper_ = (attr >> 3) & 0x7 | ||
bright = (attr >> 6) & 0x1 | ||
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paper = tuple(x + bright for x in PALETTE[paper_]) | ||
ink = tuple(x + bright for x in PALETTE[ink_]) | ||
palette = [paper, ink] | ||
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x0, y0 = get_xy_coord(offset) | ||
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for x, bit_ in enumerate(byte_): | ||
screen.fill(palette[bit_], pygame.Rect(x0 + x * SCALE, y0, SCALE, SCALE)) | ||
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def paint(data: List[int]): | ||
pygame.init() | ||
screen = pygame.display.set_mode([WIDTH * SCALE, HEIGHT * SCALE]) | ||
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for i in range(SCREEN_AREA_SIZE): | ||
plot_byte(screen, data, i) | ||
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pygame.display.flip() | ||
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# Wait for quit | ||
running = True | ||
while running: | ||
for event in pygame.event.get(): | ||
if event.type == pygame.QUIT: | ||
running = False | ||
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pygame.quit() | ||
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if __name__ == '__main__': | ||
# initialize Table | ||
TABLE = [to_bin(x) for x in range(256)] | ||
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with open(sys.argv[1], 'rb') as f: | ||
data = f.read() | ||
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paint(data) |