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[Bug]: FSR enabled in Wine-GE when disabled in Bottles #2636

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emansom opened this issue Jan 30, 2023 · 2 comments
Open

[Bug]: FSR enabled in Wine-GE when disabled in Bottles #2636

emansom opened this issue Jan 30, 2023 · 2 comments
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@emansom
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emansom commented Jan 30, 2023

Describe the bug

Wine-GE always enables FSR unless the environment variable WINE_FULLSCREEN_FSR equals 0.

To Reproduce

  1. Configure Bottles to use Wine-GE
  2. Launch a game
  3. Observe it applying a slight sharpened filter (FSR)

Suggested solution

Bottles to set the environment variable WINE_FULLSCREEN_FSR to value 0 when FSR is disabled in the UI.

@TheEvilSkeleton
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TheEvilSkeleton commented Jan 31, 2023

Thanks for reporting. Do you know if any change needs to be made on Gamescope's side? I don't have any game to test with, so I can't really do much other than ask questions and have someone test it for me.

@TheEvilSkeleton TheEvilSkeleton added the Requires evaluation a feature that requires further evaluation to be accepted or rejected label Jan 31, 2023
@SuperSamus
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Disabling FSR in Wine-GE with WINE_FULLSCREEN_FSR=0 is not recommended, as it causes issues.

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