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Cancel event in client physic engine #35

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fabienjuif opened this issue Dec 15, 2016 · 2 comments
Open
1 task

Cancel event in client physic engine #35

fabienjuif opened this issue Dec 15, 2016 · 2 comments

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@fabienjuif
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  • We'll need to come back in time or rerender all bodies in physic engine whenever an actio is cancelled
    • Resynchro (connexion lost for a short time period)
    • Cheating
@bpetetot
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  • We first need to synchronize all clients and the server in a common usage

@fabienjuif
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Then it would also depends on #34.

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