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aot: Enable aot built binaries to run
Fixes a couple issues with aot built binaries that was preventing runtime from functioning. Namely, we were looking in the wrong place in the ELF file for the custom .btaot section that we added. We were also not serializing the map of BpfMaps contained in BpfBytecode, which is necessary for runtime. Finally, I fixed maps not being printed out correctly when bpftrace exits.
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