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Causes [rare?] crash when changing levels. Thanks to @WalesGaming of Twitter for reporting this!
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53974b4
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Does this also affect chocolate-doom or is it necessary because of another change you introduced into DR?
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I believe this would be due to the major changes I made p_map.c: the complete rewrite of P_ChangeSector() and the addition of secnode functions following that (commit a8aa7f7).
Specifically, this commit stopped DR from crashing when ending MAP01 in BTSX_E1.WAD.
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So, the changes to p_map.c were necessary to fix a problem in HR.WAD and even a crash in BTSX?
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Yes. Commit a8aa7f7 fixed the problem in HR.WAD (as described in issue #9), but without the addition of the changes in this commit also, caused crashes when switching to some levels (as was reported to happen in BTSX). I think. 😁