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Crash when shooting an enemy being resurrected by an Arch Vile #41
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Hmm. Thanks for this. I'll look into it. Are you able to add a comment here with the crash report from Windows event viewer? |
I've now had the chance to try to replicate this issue, but have been unable to do so. I've tried using v1.4.3, as well as the latest dev build, and in MAP03 of PLUTONIA.WAD, as well as other maps containing Arch-Viles. So a crash report would be extremely helpful! The Event Viewer is under Administrative Tools in the Control Panel. You'd select "Windows Logs" then "Application", and look for an application error like the following:
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Here you go. Hope this helps! Faulting application name: doomretro.exe, version: 1.4.3.0, time stamp: 0x53717df0 |
Fix a potential crash when shooting at a monster being resurrected by an Arch-Vile. Target could be null in P_CheckMeleeRange(). This fixes issue #41. Thank you to moggimus for reporting this one! :)
Thanks again moggimus! Was able to track down the cause and fix it quite quickly. Resolved in commit 80eb280. |
When shooting through an enemy (a shotgun zombie in this case I believe) in the process of being resurrected by an Arch Vile (shooting through the resurrecting enemy AT the Arch Vile), the game crashed. It occured a second time so I felt it was worth reporting. I was playing on Map 3(Aztec) of Plutonia if that makes any difference.
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