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DOOM Retro v1.5.2

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@bradharding bradharding released this 14 Aug 23:32
· 17211 commits to master since this release
  • Monster targets are now completely restored upon loading a game, regardless of whether they were targeting the player, or they were infighting.
  • A Boss Brain no longer needs to be in MAP30 for the monsters it spawns to telefrag the player.
  • A bug has been fixed whereby monsters were allowed to be above or below other monsters after teleporting, when normally they wouldn’t be.
  • Improvements have been made to the position of some elements in the menu and HUD.
  • Optimizations have been made to the loading of maps, and the lighting of the player’s weapon.
  • A bug has been fixed whereby the game could crash when trying to draw the player’s weapon in pitch black areas in some instances.
  • A bug has been fixed whereby the CAPSLOCK key was not being turned off when quitting the game.
  • Pressing CAPSLOCK during a game will now display an ALWAYS RUN ON/OFF message. If when quitting the game the CAPSLOCK key is still on, it will be turned back on the next time DOOM Retro is started.
  • In the previous version of DOOM Retro, the default video driver was changed from Windows GDI to DirectX to help in improving performance in fullscreen mode. If DirectX wasn’t installed, DOOM Retro would exit with an error. Now, if one video driver fails, DOOM Retro will try the other driver before exiting with an error.
  • All in-game messages are now output to stdout.txt, whether messages are enabled or not.
  • Whenever the player or a monster is killed, a message is displayed in stdout.txt.
  • Minor changes have been made to a few messages.
  • A bug has been fixed whereby DOOM Retro would exit with an error if the IDDQD cheat was used to resurrect a dead player.