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A bug, inadvertently introduced in v1.6.1, has been fixed whereby the wrong colored keys would appear in the HUD.
The default value for the saturation setting in doomretro.cfg has been changed from 0.75 to 1.00.
The gamma setting in doomretro.cfg has been renamed to gammacorrectionlevel, and the alias off can now be used when it is set to 0.
Blood splats will now appear in maps from PWADs that use a DeHackEd file or lump.
The clipping of the bottom of things will now be updated when the sector they’re in changes to/from liquid.
Spectres now have slightly lighter shadows than the other monsters, with fuzzy edges.
Minor changes have been made to the values of settings in doomretro.cfg. The true/false aliases now appear as on/off, and the none alias now appears as a hyphen. Aliases yes/no may also be used.
Setting the mouse sensitivity to 0 will no longer disable the gamepad as well.
The range of gamepad sensitivity has been increased.
Several minor changes have been made to the properties of pickups in HacX: Twitch ‘n Kill.
The , and . keys can now also be used to strafe left and right, as they could in Vanilla DOOM. They are changed using the key_strafeleft2 and key_straferight2 settings in doomretro.cfg.
Shifted characters are now allowed when entering savegame descriptions. (In Vanilla DOOM, pressing SHIFT + /, for example, would still display “/” rather than “?”.)