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Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
DOOM Retro’s settings and savegames are now placed in C:\username\DOOM Retro\.
“.wad” is now removed from savegame folder paths.
Entering r_gamma off in the console now works correctly.
Player messages and the automap title are now less translucent.
Monsters will no longer be alerted when the player punches thin air. They will still be alerted if the player punches a wall, however.
A bug has been fixed whereby obituaries in the console would be incorrect in some instances.
Support has been added for MUSINFO lumps.
Support has also been added for music changer map objects.
The translucency of health bonuses has been reduced from 33% to 25%.
A slight change has been made to the background noise effect in the console.
Screenshots are now saved as PNG files rather than Windows BMP files.
The full path of the file is now displayed in the console when a screenshot is taken.
The player’s view will no longer briefly change before the screen wipes when exiting a map.
The view border is now displayed correctly for PWADs such as valiant.wad and aaliens_rc2.wad.
The positions of the shadows of some monsters have been improved.
The flats SLIME09 to SLIME12 no longer animate as liquid in Ancient Aliens.
The help CCMD will now open the console section of the DOOM Retro Wiki in the default browser.
There are now ammo, armor and health CVARs that allow changing the player’s ammo, armor and health to specific values.
The texture offset of linedef 638 in MAP10 of DOOM2 has been corrected.
The compiler used to build DOOM Retro, and its version, are now displayed in the console at startup.
A bug has been fixed whereby pressing a mouse or gamepad button at startup in the brief moment before the splash screen appears would cause the screen to stay black.
Several visual aspects of the console have been redesigned.
The markers are now smaller in the health and armor bars in the alternate HUD.
If the player has more than 100% health, a second marker will appear above the health bar in the alternate HUD.
The armor bar in the alternate HUD is now slightly thinner, and divided into five rather than four sections.
The larger digits used in the alternate HUD are now consistent with the smaller ones.
The screen’s green haze when the player has the radiation suit power-up will now be visible if the player also has the berserk power-up, their fists selected, but the r_berserkintensity CVAR set to 0%.
The default gamepad sensitivity has been increased from 32 to 48.
Corpses are no longer teleported if the kill CCMD is used.
Player messages are now always yellow in the console.
Color CVARs are now set to their defaults, rather than the closest valid value, if invalid at startup.
C++ style comments are now allowed in MAPINFO lumps.
The correct colors are now preserved in the automap, the console and the alternate HUD if a PWAD contains a custom PLAYPAL lump. (An example of such a PWAD is skillsaw’s recently released MegaWAD, Ancient Aliens.)
A bug has been fixed whereby parts of the super shotgun would be transparent in Ancient Aliens.
The r_corpses_color CVAR is now validated at startup.
If am_external is on but there’s only one display found, there will no longer be a crash if the graphics system is restarted.
The number of logical cores and amount of system RAM is now displayed in the console at startup.
ZDoom’s obituary strings are now ignored in DEHACKED patches so warnings aren’t displayed in the console at startup.
A bug has been fixed whereby a frame would be skipped when rotating monsters in the DOOM II cast sequence.