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DOOM Retro v2.5.5

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@bradharding bradharding released this 08 Sep 13:00
· 11563 commits to master since this release
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Some stray dark pixels have been removed from the top of the super shotgun’s muzzle when firing.
  • The shadows of crushed monsters are now positioned correctly. This changes the format of savegames, breaking compatibility with previous versions of DOOM Retro.
  • The correct names are now shown for MAP31, MAP32 and MAP33 of DOOM II: Hell On Earth (BFG Edition).
  • A bug has been fixed whereby a ceiling could move through a floor, or vice versa, in some rare instances.
  • The intermission screen will no longer wrongly indicate that the player is about to enter the next map when having exited the final map.
  • Cacodemons and lost souls will no longer drift upwards after being shot at.
  • Monsters will no longer be pushed under the floor if shot at while being crushed by a lowering ceiling.
  • Further improvements have been made to lowering the player’s view in liquid sectors when the r_liquid_lowerview CVAR is on.
  • A bug has been fixed whereby the slight current enabled using the r_liquid_current CVAR wasn’t being applied to some liquid sectors.