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Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
The following changes have been made to the boss in MAP30: Icon Of Sin at the end of DOOM II: Hell On Earth:
Its projectiles will now move downwards.
The explosions when it is destroyed are now translucent if the r_translucency CVAR is on.
The screen will now quickly fade to black when quitting DOOM Retro.
Minor changes have been made to text that is output to the console.
Further improvements have been made to the console’s autocomplete feature.
The keycards and skull keys displayed in the alternate widescreen HUD now use the most dominant colors of those picked up by the player.
A bug has been fixed whereby the screen would continue to shake after the player had died in some rare instances if the r_shake_damage CVAR was on.
Vertical autoaiming as the player fires their weapon while using mouselook can now be toggled on and off using the new autoaim CVAR. This CVAR is on by default.
The player is now given a berserk power-up when entering the IDFA or IDKFA cheats so they can then still equip their fists.
The following changes have been made when freeze mode is on:
The bob of the player and the player’s weapon are disabled.
The give CCMD will now work correctly.
Any power-ups the player has will no longer time out.
The player’s health will no longer regenerate if the regenhealth CCMD has been used.
The screen will now be updated immediately when entering the IDBEHOLDL or IDBEHOLDV cheats in the console.
Areas outside of the map (accessible when either freeze mode or no clipping mode are on) are now white rather than black when the player has an invulnerability power-up.
The -config command-line parameter will no longer be ignored when saving the configuration file.
The -shotdir command-line parameter can now be used to specify the folder that screenshots will be saved in when the PRINTSCREEN key is pressed.
Objects will no longer be lit incorrectly in some rare instances.
The shadows cast by monsters will now be displayed correctly in areas with a custom colormap.
The shadows cast by spectres will now be displayed correctly when the r_shadows_translucency CVAR is off.
Using the nomonsters CCMD will now instantly remove all monsters in the current map.
The brightmaps for several wall textures are now fixed.