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Liquid sectors are now rendered slightly higher when the r_liquid_bob CVAR is on to improve the bottom edge of surrounding tileable wall textures.
Projectiles will now pass through map decorations when the infiniteheight CVAR is off.
Corpses in liquid no longer bob up and down in time with each other.
The positioning of the monsters in DOOM II’s cast sequence has been improved when the r_fixspriteoffsets CVAR is on.
The underscores in the message displayed when using the IDBEHOLD cheat now align correctly.
A bug has been fixed whereby savegames could become corrupted in some rare instances.
A bug present in Vanilla DOOM has been fixed whereby certain switches wouldn’t turn on when used by the player.
Repeatable switches that are adjacent to a moving sector will no longer make a second sound when they turn off.
The alternate widescreen HUD and player messages are now black rather than white when the player has the invulnerability power-up or the r_textures CVAR is off.
The vid_screenresolution and vid_windowsize CVARs are now validated better at startup and when changed in the console.
Player messages will now always be positioned correctly when the r_messagepos CVAR is changed from its default of (3,2).
The map title in the automap is now always positioned correctly when the r_messagescale CVAR is small.