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DOOM Retro v2.9.2

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@bradharding bradharding released this 31 May 02:49
· 9073 commits to master since this release
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • The following changes have been made to the support for John Romero’s megawad SIGIL:
    • If SIGIL.wad is loaded automatically, it’s TITLEPIC, CREDIT and HELP1 lumps won’t be displayed, and it’s D_INTRO music lump won’t be played.
    • The mapstats CCMD will now correctly identify the title and composer of the music of the current map (either James Paddock, or Buckethead if SIGIL_SHREDS.wad is loaded).
    • E5M8: Halls of Perdition will no longer end abruptly when killing a certain number of monsters.
    • The player will now be warped to the correct map once finishing E5M9: Realm of Iblis.
  • Minor changes have been made to text that is output to the console.
  • The player will no longer be injured when standing close to but above a damaging sector in some instances.
  • The crosshair displayed when enabling the crosshair CVAR is now hidden sooner when the player runs out of ammo.
  • A bug has been fixed whereby if the -warp command-line parameter was used, the player couldn’t access either the menu or the console.
  • The mapstats CCMD will now show the lump name of the current map’s music.