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Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
The following changes have been made to the support for John Romero’s megawad SIGIL:
If SIGIL.wad is loaded automatically, it’s TITLEPIC, CREDIT and HELP1 lumps won’t be displayed, and it’s D_INTRO music lump won’t be played.
The mapstats CCMD will now correctly identify the title and composer of the music of the current map (either James Paddock, or Buckethead if SIGIL_SHREDS.wad is loaded).
E5M8: Halls of Perdition will no longer end abruptly when killing a certain number of monsters.
The player will now be warped to the correct map once finishing E5M9: Realm of Iblis.
Minor changes have been made to text that is output to the console.
The player will no longer be injured when standing close to but above a damaging sector in some instances.
The crosshair displayed when enabling the crosshair CVAR is now hidden sooner when the player runs out of ammo.
A bug has been fixed whereby if the -warp command-line parameter was used, the player couldn’t access either the menu or the console.
The mapstats CCMD will now show the lump name of the current map’s music.