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Changes have been made to improve the overall stability of DOOM Retro.
A bug has been fixed whereby nearby monsters wouldn’t hear when the player fired the BFG-9000.
Infighting among monsters will now work correctly.
Shots fired by the player’s hitscan weapons will no longer be lowered if the player is standing in liquid and the r_liquid_lowerview CVAR is off. Similarly, shots fired by the hitscan weapons of some monsters will no longer be lowered if the monster is standing in liquid and the r_liquid_clipsprites CVAR is off.
The following compatibility fixes have been implemented for Noiser’s DOOM 4 VANILLA:
Cacodemons and hell knights will now always bleed red blood, regardless of the value of the r_blood CVAR.
Gore nests are no longer translucent or randomly mirrored when destroyed, regardless of the value of the r_corpses_mirrored CVAR.
A gore nest may now be spawned in front of the player by entering spawn gore nest in the console.
Rocket trails are disabled, regardless of the value of the r_rockettrails CVAR.
Minor changes have been made to text that is output to the console.