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Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
Minor changes have been made to the character set used in the console.
Minor changes have been made to text that is output to the console.
Long warnings in the console now wrap over two lines.
A new warninglevel CVAR has been implemented to control the type of warnings displayed in the console. It can be 0 (minimal warnings), 1 (no warnings about the current map) or 2 (all warnings), and is 1 by default.
The following changes have been made to warnings in the console when the warninglevel CVAR is 2:
Warnings will now be displayed for every linedef in the current map that has either an unknown tag, a tag but no special, or a special but no tag.
Warnings describing any fixes made to the current map are now displayed when the r_fixmaperrors CVAR is on.
Further improvements have been made to the console’s autocomplete feature.
The resurrect CCMD has been enhanced to allow not only the resurrection of the player, but also all monsters or a type of monster.
To accommodate for when the player is in liquid and needs to shoot a switch, now only their view will be lowered, and not their gunshot, if the r_liquid_lowerview CVAR is on and mouselook CVAR is off.
The -nodeh command-line parameter now works as intended.
Minor improvements have been made to the menu’s background.
A crash will no longer occur when trying to autoload a savegame that was previously deleted using the DEL key in the save or load game menu.
The vertical direction the player is looking is now centered when they teleport with the mouselook CVAR on.
Further improvements have been made to the support for Noiser’s DOOM 4 VANILLA.
Timestamps between 12:00:00 and 12:59:59 in the console are now displayed correctly.
The text on the help screen displayed using the F1 key now has drop shadows.
A new vid_borderlesswindow CVAR has been implemented that toggles the use of a borderless window rather than true fullscreen when the vid_fullscreen CVAR is on. It is off by default.
A bug has been fixed whereby the player wouldn’t be able to telefrag a monster in some instances.
A countdown will now be displayed in the top right of the screen if a timer is set using the timer CCMD.
The number of maps started now appears alongside the number of maps completed in the playerstats CCMD.