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DOOM Retro v3.5.8

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@bradharding bradharding released this 16 May 01:14
· 7583 commits to master since this release
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • Minor changes have been made to text that is output to the console.
  • When both the automap and menu are open, the grid will now still rotate in the background if the am_rotatemode CVAR is off.
  • The menu background will no longer be affected if the r_detail CVAR is low and the r_lowpixelsize CVAR is not 2×2.
  • The player’s path in the automap is no longer reset when vanilla mode is enabled and the am_path CVAR is on.
  • The timer shown when the timer CCMD is used is no longer displayed while vanilla mode is enabled.
  • Only one sound is now heard when confirming the selection of the Nightmare! skill level.
  • A bug has been fixed whereby the “entering” intermission screen would be displayed when exiting MAP30 in some instances.
  • When to update the savegame description while saving a game has now been improved.
  • Improvements have been made to the left and right edges of the console when it’s open over the automap.
  • Minor improvements have been made to the widescreen HUD when god mode is enabled.
  • When the player tries to open a BOOM-compatible door that requires more than one (or any) keycard or skull key that they don’t have, all of those keys will now flash in the widescreen HUD.
  • The gamepad can now be used again to change monsters during DOOM II’s cast sequence.
  • The 2, 3 and 4 digits used for marks in the automap are now consistent with those displayed in the console.
  • All function keys may now be used while the console is open.
  • A bug has been fixed whereby the widescreen HUD would momentarily disappear when pressing the F8 key to toggle player messages.