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Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
Minor changes have been made to text that is output to the console.
When both the automap and menu are open, the grid will now still rotate in the background if the am_rotatemode CVAR is off.
The menu background will no longer be affected if the r_detail CVAR is low and the r_lowpixelsize CVAR is not 2×2.
The player’s path in the automap is no longer reset when vanilla mode is enabled and the am_path CVAR is on.
The timer shown when the timer CCMD is used is no longer displayed while vanilla mode is enabled.
Only one sound is now heard when confirming the selection of the Nightmare! skill level.
A bug has been fixed whereby the “entering” intermission screen would be displayed when exiting MAP30 in some instances.
When to update the savegame description while saving a game has now been improved.
Improvements have been made to the left and right edges of the console when it’s open over the automap.
Minor improvements have been made to the widescreen HUD when god mode is enabled.
When the player tries to open a BOOM-compatible door that requires more than one (or any) keycard or skull key that they don’t have, all of those keys will now flash in the widescreen HUD.
The gamepad can now be used again to change monsters during DOOM II’s cast sequence.
The 2, 3 and 4 digits used for marks in the automap are now consistent with those displayed in the console.
All function keys may now be used while the console is open.
A bug has been fixed whereby the widescreen HUD would momentarily disappear when pressing the F8 key to toggle player messages.