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DOOM Retro v4.0.3

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@bradharding bradharding released this 18 Feb 20:03
· 6382 commits to master since this release
  • Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
  • DOOM Retro will no longer crash on older, non-widescreen displays.
  • A fade transition will now be applied when using the am_path CVAR in the console to toggle the player’s path in the automap and the fade CVAR is on.
  • Gamepads will now briefly vibrate during startup to indicate they are connected and support vibration, if any of the gp_vibrate_barrels, gp_vibrate_damage or gp_vibrate_weapons CVARs are greater than 0%.
  • Player messages and the widescreen HUD are now slightly less translucent when the r_hud_translucency CVAR is on.
  • Minor changes have been made to some player messages.
  • The following changes have been made to DOOM II’s cast sequence:
    • The player now appears again.
    • The spectre will now always be positioned correctly while dying.
    • The double shotgun sound can now be heard again.