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Optimizations have been made to further improve the overall performance and stability of DOOM Retro.
DOOM Retro will no longer crash on older, non-widescreen displays.
A fade transition will now be applied when using the am_path CVAR in the console to toggle the player’s path in the automap and the fade CVAR is on.
Gamepads will now briefly vibrate during startup to indicate they are connected and support vibration, if any of the gp_vibrate_barrels, gp_vibrate_damage or gp_vibrate_weapons CVARs are greater than 0%.
Player messages and the widescreen HUD are now slightly less translucent when the r_hud_translucency CVAR is on.
Minor changes have been made to some player messages.
The following changes have been made to DOOM II’s cast sequence:
The player now appears again.
The spectre will now always be positioned correctly while dying.