You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Optimizations have been made to further improve the overall performance of DOOM Retro.
Crashes no longer occur in the following instances:
Sometimes when the player moves at the start of a map while the automap is open and the am_path CVAR is on.
When running DOOM Retro as a non-Steam game through Steam and a controller is connected.
When the player exits a map after the music has been changed using a MUSINFO lump.
When a map contains a linedef with an invalid special.
Minor changes have been made to text that is output to the console.
The diagonal pattern of the console’s background now shifts with the rest of the console as it opens and closes.
Music can now continue to play in the background when DOOM Retro’s window loses focus by enabling the new s_musicinbackground CVAR, which is off by default.
Further improvements have been made to the support for DOOM 4 VANILLA.
Use of the mouse is no longer lost if the external automap is shown on another display when the am_external CVAR is on.
Monsters spawned using the spawn CCMD now face the player.
The intensity of the red effect when the player is injured and the r_damageeffect is on has increased to be more consistent with Vanilla DOOM.
Dithered lighting is now applied to missing wall textures if the r_ditheredlighting CVAR is on.