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They now move at the correct speed when on very slow scrolling floors.
The angle they face no longer changes once they teleport.
A bug is fixed whereby the BFG-9000’s secondary projectiles would fire off in the wrong direction in some instances.
The english CVAR now uses a value of british rather than international.
Several improvements have been made to translating certain words when the english CVAR is british.
Gibbed corpses now gib even more when reacting to further splash damage if the r_corpses_gib CVAR is on.
The vertical position of an arch-vile’s shadow when the r_shadows CVAR is on has improved.
A crash no longer occurs when pressing certain keys while the help screen is open.
The player’s health, armor and ammo in the alternate widescreen HUD will now quickly count up from zero when entering a map if the animatedstats CVAR is on.
A bug is fixed whereby the melee attack of monsters specified in DEHACKED lumps wouldn’t work if they used thing types 150 to 249.
The vertical positions of the text on the intermission screen have improved.
The vertical positions of the monsters’ shadows in DOOM II’s cast sequence have improved when the r_shadows CVAR is on.