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Not the exact same implementation as the original LBC code ? #15

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jrabary opened this issue Jul 16, 2020 · 5 comments
Closed

Not the exact same implementation as the original LBC code ? #15

jrabary opened this issue Jul 16, 2020 · 5 comments

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@jrabary
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jrabary commented Jul 16, 2020

Hi,

I wondering whether this base code implements exactly the original LBC algorithm. When I look at it closely
it seems that it doesn't use the branch selection based on command (follow lane, turn left, ...)
Instead it seems to use the target points coordinates.
Am I correct ?

@bradyz
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bradyz commented Jul 16, 2020

Correct! The conditional command here is a "target heatmap", which is the target point projected into the camera view. I found this to work a little better, but have yet to evaluate this quantitatively

@jrabary
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jrabary commented Jul 16, 2020

Thanks. Interesting result. I think there is less ambiguity when one use the target heatmap instead of the high level command. That may explain the performance gain if validated.

@AIasd
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AIasd commented Aug 3, 2020

Hi @bradyz can you explain a bit more about this target heatmap? I am really interested in knowing a bit more about it.

@bradyz
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bradyz commented Aug 4, 2020

So instead of using discrete commands, we render the project the future waypoint (this is typically pretty far, maybe 50 meters or so) into the first person view as a heatmap, then concatenate this to the RGB image.

@AIasd
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AIasd commented Aug 5, 2020

I see. This makes sense. Thank you for the quick response!

@bradyz bradyz closed this as completed Oct 16, 2020
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