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Overlaying item levels on inventory slots in Character Info
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local ItemUpgradeInfo = LibStub('LibItemUpgradeInfo-1.0') | ||
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local inventorySlotNames = { | ||
"HeadSlot", | ||
"NeckSlot", | ||
"ShoulderSlot", | ||
"BackSlot", | ||
"ChestSlot", | ||
"WristSlot", | ||
"HandsSlot", | ||
"WaistSlot", | ||
"LegsSlot", | ||
"FeetSlot", | ||
"Finger0Slot", | ||
"Finger1Slot", | ||
"Trinket0Slot", | ||
"Trinket1Slot", | ||
"MainHandSlot", | ||
"SecondaryHandSlot" | ||
} | ||
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local inventoryItemOverlayCache = {} | ||
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local function getInventoryItemLevelFromInventorySlotName(inventorySlotName) | ||
local inventorySlotNumber = select(1, GetInventorySlotInfo(inventorySlotName)) | ||
local inventoryItemLink = GetInventoryItemLink("player", inventorySlotNumber) | ||
return ItemUpgradeInfo:GetUpgradedItemLevel(inventoryItemLink) | ||
end | ||
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local function updateItemOverlay(overlayFrame, inventorySlotName, itemLevel) | ||
local cachedInventoryItemOverlay = inventoryItemOverlayCache[inventorySlotName] | ||
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if cachedInventoryItemOverlay then | ||
cachedInventoryItemOverlay:SetText(itemLevel) | ||
else | ||
local text = overlayFrame:CreateFontString(nil, "OVERLAY", "NumberFontNormal") | ||
text:SetPoint("TOPLEFT", "Character" .. inventorySlotName, 3, -3) | ||
text:Hide() | ||
text:SetText(itemLevel) | ||
text:Show() | ||
inventoryItemOverlayCache[inventorySlotName] = text | ||
end | ||
end | ||
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local function updateItemOverlays(overlayFrame) | ||
for index, inventorySlotName in ipairs(inventorySlotNames) do | ||
local itemLevel = getInventoryItemLevelFromInventorySlotName(inventorySlotName) | ||
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if itemLevel then | ||
updateItemOverlay(overlayFrame, inventorySlotName, itemLevel) | ||
end | ||
end | ||
end | ||
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local function createOverlayFrame() | ||
local overlayFrame = CreateFrame("Frame", nil, PaperDollItemsFrame) | ||
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overlayFrame:SetScript("OnShow", function(self) | ||
updateItemOverlays(self) | ||
end) | ||
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overlayFrame:SetScript("OnEvent", function(self, event, ...) | ||
if (event == "PLAYER_EQUIPMENT_CHANGED") then | ||
updateItemOverlays(self) | ||
end | ||
end) | ||
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overlayFrame:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") | ||
overlayFrame:Show() | ||
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return overlayFrame | ||
end | ||
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local function initialize() | ||
local overlayFrame = createOverlayFrame() | ||
updateItemOverlays(overlayFrame) | ||
end | ||
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initialize() |
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## Interface: 50400 | ||
## Title: Item Level Overlay | ||
## Version: 0.1.0 | ||
## Notes: Displays your item levels overlayed on inventory slots in Character Info | ||
## Author: Brandon Weiss | ||
## X-Website: https://github.com/brandonweiss/item_level_overlay | ||
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libs\LibStub\LibStub.lua | ||
libs\LibItemUpgradeInfo-1.0\LibItemUpgradeInfo-1.0.xml | ||
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ItemLevelOverlay.lua |
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The MIT License (MIT) | ||
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Copyright (c) 2014 Brandon Weiss | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# Item Level Overlay | ||
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A very small World of Warcraft addon that overlays individual item levels over inventory slots in Character Info. | ||
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## Installation | ||
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Download the [latest release](https://github.com/brandonweiss/wow-item-level-overlay/releases), unzip it, and drop it into your `Interface/AddOns` directory. | ||
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## Usage | ||
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You don't have to do anything—it works automatically. | ||
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## Contributing | ||
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1. Fork it | ||
2. Create your feature branch (`git checkout -b my-new-feature`) | ||
3. Commit your changes (`git commit -am 'Add some feature'`) | ||
4. Push to the branch (`git push origin my-new-feature`) | ||
5. Create new Pull Request |
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libs/LibItemUpgradeInfo-1.0/Changelog-LibItemUpgradeInfo-1.0-v1.0.6.txt
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tag v1.0.6 | ||
f0f2c50a2e359738133297add375a1e734eac3b3 | ||
Kevin Ballard <kevin@sb.org> | ||
2014-05-20 18:14:03 -0700 | ||
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Tagging as v1.0.6 | ||
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-------------------- | ||
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Kevin Ballard: | ||
- Add upgrade info for 5.4.8 | ||
Bump version to v1.0.6. |
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