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When you run this library on iOS with xcode 12.1 and above, it says build_run done, but it crashes, soon as the app boots up, and the interesting thing is that it doesn't give you any errors, I tried the example you provided in the repository and it behaves exactly the same way, any suggestions on why this happens nis appreciated in advance.
Below is the result of flutter doctor:
[✓] Flutter (Channel stable, 1.22.2, on Mac OS X 10.15.7 19H2, locale en-US)
[✓] Android toolchain - develop for Android devices (Android SDK version 30.0.0)
[✓] Xcode - develop for iOS and macOS (Xcode 12.1)
[✓] Android Studio (version 4.1)
[!] Connected device
! No devices available
The text was updated successfully, but these errors were encountered:
When you run this library on iOS with xcode 12.1 and above, it says build_run done, but it crashes, soon as the app boots up, and the interesting thing is that it doesn't give you any errors, I tried the example you provided in the repository and it behaves exactly the same way, any suggestions on why this happens nis appreciated in advance.
Below is the result of flutter doctor:
[✓] Flutter (Channel stable, 1.22.2, on Mac OS X 10.15.7 19H2, locale en-US)
[✓] Android toolchain - develop for Android devices (Android SDK version 30.0.0)
[✓] Xcode - develop for iOS and macOS (Xcode 12.1)
[✓] Android Studio (version 4.1)
[!] Connected device
! No devices available
The text was updated successfully, but these errors were encountered: