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  1. Unreal 4 wall running character sour... Unreal 4 wall running character source script
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    /**
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    WallRunCharacter.cpp
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    Primary player controls for wall running
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    @author Brandon Austin
  2. Unity ARKit estimate neck and should... Unity ARKit estimate neck and shoulder position from head tracked location
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    //Dynamically calculated head size values upon arkit face added event
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    //Estimated head height used to determine head's pivot
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    [System.NonSerialized]
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    public float headHeight = 0.0547f;
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    //Estimated head depth used to determine head's pivot
  3. Unreal 4 spline movement script Unreal 4 spline movement script
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    void ASplineCharacter::MoveRight(float Value)
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    {
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        if (GameStateRef == nullptr || GameStateRef->MovementSpline == nullptr)
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        {
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            AddMovementInput(FVector(0.f, -1.f, 0.f), Value);
  4. Unreal 4 surveyor wheel which calcul... Unreal 4 surveyor wheel which calculates procedural run cycle keyframe based on distance travelled
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    #include "SurveyorWheelComponent.h"
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    #include "GameFramework/Actor.h"
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    USurveyorWheelComponent::USurveyorWheelComponent()
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    {