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Lowe's Innovation Lab
- Seattle, WA
- http://brandon-austin.com
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Unreal 4 wall running character sour...
Unreal 4 wall running character source script 1/**
2WallRunCharacter.cpp
3Primary player controls for wall running
45@author Brandon Austin
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Unity ARKit estimate neck and should...
Unity ARKit estimate neck and shoulder position from head tracked location 1//Dynamically calculated head size values upon arkit face added event
2//Estimated head height used to determine head's pivot
3[System.NonSerialized]
4public float headHeight = 0.0547f;
5//Estimated head depth used to determine head's pivot
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Unreal 4 spline movement script
Unreal 4 spline movement script 1void ASplineCharacter::MoveRight(float Value)
2{
3if (GameStateRef == nullptr || GameStateRef->MovementSpline == nullptr)
4{
5AddMovementInput(FVector(0.f, -1.f, 0.f), Value);
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Unreal 4 surveyor wheel which calcul...
Unreal 4 surveyor wheel which calculates procedural run cycle keyframe based on distance travelled 1#include "SurveyorWheelComponent.h"
2#include "GameFramework/Actor.h"
34USurveyorWheelComponent::USurveyorWheelComponent()
5{
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