A browser-based multiplayer game utilising social gaming and computational fluid dynamics
- The realistic implementation of the physics and visuals of water
- Move around the submarine in the right way
- Include shaders to make the surface look right
- The utilisation of the water physics to interact realistically with other aspects of the game
- Characters swimming in the water
- Some objects floating, some not
- Flowing round the submarine
- Orientation of the submarine
- Multiplayer interaction with communication that underpins the game throughout
- Video and audio communication
- AR overlays