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Hi there, I'm Breno Viana (brenomfviana) πŸ‘‹

πŸ’» I'm fullstack developer and researcher.

πŸ’¬ Ask me about Python, Rust, Games, Procedural Content Generation.

πŸ“« How to reach me: bmfviana@gmail.com.

πŸ˜„ Pronouns: He/Him.

Where to find me

Linktree LinkedIn ORCID Google Scholar Research Gate

YouTube Instagram TikTok DEV.to

Tools

Python Rust Java C# C++

Django Django REST Framework Celery Jekyll Vue.js Numpy Pandas PostgreSQL MySQL Redis GitHub Actions

VSCode PyCharm Jupyter Notebook Google Colab Godot Unity3D

Ubuntu Git ChatGPT LaTeX Overleaf Markdown

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Papers published

  1. VIANA, BRENO M. F.; PEREIRA, LEONARDO T.; TOLEDO, CLAUDIO F. M.; DOS SANTOS, SELAN R.; MAIA, SILVIA M. D. M.. Feasible-Infeasible Two-Population Genetic Algorithm to evolve dungeon levels with dependencies in barrier mechanics. APPLIED SOFT COMPUTING, v. 119, p. 108586, 2022.
  2. PEREIRA, LEONARDO TORTORO; VIANA, BRENO M. F.; TOLEDO, CLAUDIO F. M.. A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles. IEEE Transactions on Games, v. 14, p. 1-11, 2022.
  3. VIANA, BRENO M. F.; DOS SANTOS, SELAN R.. Procedural Dungeon Generation: A Survey. Journal on Interactive Systems, v. 12, p. 83-101, 2021.
  4. More

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