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Scrimmage is a multiplayer, free for all death match. Players gain score by being the last player remaining in the map. Once this has happened, the map is changed and all players are spawned in again, and the players again fight to the death. The game is terminated by a timer. When the timer runs out, the players are shown on a podium, in the order of their scores.


Core areas of focus listed bellow

  • Brett Saunders - Networking, GameEngine, Rendering, Audio, GameLogic, Achievements and Scoring, Integration
  • Harry Levick - AI
  • Faisal Alrajhi - Physics, Accounts, Particle System
  • Henry Fung - Combat
  • Matt Hooper - UI, Lighting and Effects Systems, Animation System
  • Likkan Chung - Level Editor, Audio, Settings
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