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rendering.py
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rendering.py
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import ast
import numbers
import numpy as np
import sympy
from brian2.core.functions import DEFAULT_CONSTANTS, DEFAULT_FUNCTIONS
__all__ = [
"NodeRenderer",
"NumpyNodeRenderer",
"CPPNodeRenderer",
"SympyNodeRenderer",
]
class NodeRenderer:
expression_ops = {
# BinOp
"Add": "+",
"Sub": "-",
"Mult": "*",
"Div": "/",
"FloorDiv": "//",
"Pow": "**",
"Mod": "%",
# Compare
"Lt": "<",
"LtE": "<=",
"Gt": ">",
"GtE": ">=",
"Eq": "==",
"NotEq": "!=",
# Unary ops
"Not": "not",
"UAdd": "+",
"USub": "-",
# Bool ops
"And": "and",
"Or": "or",
# Augmented assign
"AugAdd": "+=",
"AugSub": "-=",
"AugMult": "*=",
"AugDiv": "/=",
"AugPow": "**=",
"AugMod": "%=",
}
def __init__(self, auto_vectorise=None):
if auto_vectorise is None:
auto_vectorise = set()
self.auto_vectorise = auto_vectorise
def render_expr(self, expr, strip=True):
if strip:
expr = expr.strip()
node = ast.parse(expr, mode="eval")
return self.render_node(node.body)
def render_node(self, node):
nodename = node.__class__.__name__
methname = f"render_{nodename}"
try:
return getattr(self, methname)(node)
except AttributeError:
if nodename == "Subscript":
raise SyntaxError(
"Brian equations/expressions do not support indexing with '[...]'."
)
elif nodename == "Attribute":
raise SyntaxError(
"Brian equations/expressions do not support accessing attributes"
" with the '.' syntax."
)
elif nodename == "Tuple":
raise SyntaxError("Brian equations/expressions do not support tuples.")
else:
raise SyntaxError(
f"Brian equations/expressions do not support the '{nodename}'"
" syntax."
)
def render_func(self, node):
return self.render_Name(node)
def render_Name(self, node):
return node.id
def render_Constant(self, node):
if isinstance(node.value, np.number):
# repr prints the dtype in numpy 2.0
return repr(node.value.item())
return repr(node.value)
def render_Call(self, node):
if len(node.keywords):
raise ValueError("Keyword arguments not supported.")
elif getattr(node, "starargs", None) is not None:
raise ValueError("Variable number of arguments not supported")
elif getattr(node, "kwargs", None) is not None:
raise ValueError("Keyword arguments not supported")
else:
if node.func.id in self.auto_vectorise:
vectorisation_idx = ast.Name()
vectorisation_idx.id = "_vectorisation_idx"
args = node.args + [vectorisation_idx]
else:
args = node.args
return f"{self.render_func(node.func)}({', '.join(self.render_node(arg) for arg in args)})"
def render_element_parentheses(self, node):
"""
Render an element with parentheses around it or leave them away for
numbers, names and function calls.
"""
if node.__class__.__name__ == "Name":
return self.render_node(node)
elif node.__class__.__name__ in ["Num", "Constant"] and node.value >= 0:
return self.render_node(node)
elif node.__class__.__name__ == "Call":
return self.render_node(node)
else:
return f"({self.render_node(node)})"
def render_BinOp_parentheses(self, left, right, op):
# Use a simplified checking whether it is possible to omit parentheses:
# only omit parentheses for numbers, variable names or function calls.
# This means we still put needless parentheses because we ignore
# precedence rules, e.g. we write "3 + (4 * 5)" but at least we do
# not do "(3) + ((4) + (5))"
op_class = op.__class__.__name__
# Give a more useful error message when using bit-wise operators
if op_class in ["BitXor", "BitAnd", "BitOr"]:
correction = {
"BitXor": ("^", "**"),
"BitAnd": ("&", "and"),
"BitOr": ("|", "or"),
}.get(op_class)
raise SyntaxError(
f'The operator "{correction[0]}" is not supported, use'
f' "{correction[1]}" instead.'
)
return (
f"{self.render_element_parentheses(left)} "
f"{self.expression_ops[op_class]} "
f"{self.render_element_parentheses(right)}"
)
def render_BinOp(self, node):
return self.render_BinOp_parentheses(node.left, node.right, node.op)
def render_BoolOp(self, node):
op = self.expression_ops[node.op.__class__.__name__]
return (f" {op} ").join(
f"{self.render_element_parentheses(v)}" for v in node.values
)
def render_Compare(self, node):
if len(node.comparators) > 1:
raise SyntaxError("Can only handle single comparisons like a<b not a<b<c")
return self.render_BinOp_parentheses(
node.left, node.comparators[0], node.ops[0]
)
def render_UnaryOp(self, node):
return f"{self.expression_ops[node.op.__class__.__name__]} {self.render_element_parentheses(node.operand)}"
def render_Assign(self, node):
if len(node.targets) > 1:
raise SyntaxError("Only support syntax like a=b not a=b=c")
return f"{self.render_node(node.targets[0])} = {self.render_node(node.value)}"
def render_AugAssign(self, node):
target = node.target.id
rhs = self.render_node(node.value)
op = self.expression_ops[f"Aug{node.op.__class__.__name__}"]
return f"{target} {op} {rhs}"
class NumpyNodeRenderer(NodeRenderer):
expression_ops = NodeRenderer.expression_ops.copy()
expression_ops.update(
{
# Unary ops
# We'll handle "not" explicitly below
# Bool ops
"And": "&",
"Or": "|",
}
)
def render_UnaryOp(self, node):
if node.op.__class__.__name__ == "Not":
return f"logical_not({self.render_node(node.operand)})"
else:
return NodeRenderer.render_UnaryOp(self, node)
class SympyNodeRenderer(NodeRenderer):
expression_ops = {
"Add": sympy.Add,
"Mult": sympy.Mul,
"Pow": sympy.Pow,
"Mod": sympy.Mod,
# Compare
"Lt": sympy.StrictLessThan,
"LtE": sympy.LessThan,
"Gt": sympy.StrictGreaterThan,
"GtE": sympy.GreaterThan,
"Eq": sympy.Eq,
"NotEq": sympy.Ne,
# Unary ops are handled manually
# Bool ops
"And": sympy.And,
"Or": sympy.Or,
}
def render_func(self, node):
if node.id in DEFAULT_FUNCTIONS:
f = DEFAULT_FUNCTIONS[node.id]
if f.sympy_func is not None and isinstance(
f.sympy_func, sympy.FunctionClass
):
return f.sympy_func
# special workaround for the "int" function
if node.id == "int":
return sympy.Function("int_")
else:
return sympy.Function(node.id)
def render_Call(self, node):
if len(node.keywords):
raise ValueError("Keyword arguments not supported.")
elif getattr(node, "starargs", None) is not None:
raise ValueError("Variable number of arguments not supported")
elif getattr(node, "kwargs", None) is not None:
raise ValueError("Keyword arguments not supported")
elif len(node.args) == 0:
return self.render_func(node.func)(sympy.Symbol("_placeholder_arg"))
else:
return self.render_func(node.func)(
*(self.render_node(arg) for arg in node.args)
)
def render_Compare(self, node):
if len(node.comparators) > 1:
raise SyntaxError("Can only handle single comparisons like a<b not a<b<c")
op = node.ops[0]
return self.expression_ops[op.__class__.__name__](
self.render_node(node.left), self.render_node(node.comparators[0])
)
def render_Name(self, node):
if node.id in DEFAULT_CONSTANTS:
c = DEFAULT_CONSTANTS[node.id]
return c.sympy_obj
elif node.id in ["t", "dt"]:
return sympy.Symbol(node.id, real=True, positive=True)
else:
return sympy.Symbol(node.id, real=True)
def render_Constant(self, node):
if node.value is True or node.value is False:
return node.value
elif isinstance(node.value, numbers.Integral):
return sympy.Integer(node.value)
elif isinstance(node.value, numbers.Number):
return sympy.Float(node.value)
else:
return str(node.value)
def render_BinOp(self, node):
op_name = node.op.__class__.__name__
# Sympy implements division and subtraction as multiplication/addition
if op_name == "Div":
op = self.expression_ops["Mult"]
return op(self.render_node(node.left), 1 / self.render_node(node.right))
elif op_name == "FloorDiv":
op = self.expression_ops["Mult"]
left = self.render_node(node.left)
right = self.render_node(node.right)
return sympy.floor(op(left, 1 / right))
elif op_name == "Sub":
op = self.expression_ops["Add"]
return op(self.render_node(node.left), -self.render_node(node.right))
else:
op = self.expression_ops[op_name]
return op(self.render_node(node.left), self.render_node(node.right))
def render_BoolOp(self, node):
op = self.expression_ops[node.op.__class__.__name__]
return op(*(self.render_node(value) for value in node.values))
def render_UnaryOp(self, node):
op_name = node.op.__class__.__name__
if op_name == "UAdd":
# Nothing to do
return self.render_node(node.operand)
elif op_name == "USub":
return -self.render_node(node.operand)
elif op_name == "Not":
return sympy.Not(self.render_node(node.operand))
else:
raise ValueError(f"Unknown unary operator: {op_name}")
class CPPNodeRenderer(NodeRenderer):
expression_ops = NodeRenderer.expression_ops.copy()
expression_ops.update(
{
# Unary ops
"Not": "!",
# Bool ops
"And": "&&",
"Or": "||",
# C does not have a floor division operator (but see render_BinOp)
"FloorDiv": "/",
}
)
def render_BinOp(self, node):
if node.op.__class__.__name__ == "Pow":
return (
f"_brian_pow({self.render_node(node.left)},"
f" {self.render_node(node.right)})"
)
elif node.op.__class__.__name__ == "Mod":
return (
f"_brian_mod({self.render_node(node.left)},"
f" {self.render_node(node.right)})"
)
elif node.op.__class__.__name__ == "Div":
# C uses integer division, this is a quick and dirty way to assure
# it uses floating point division for integers
return f"1.0f*{self.render_element_parentheses(node.left)}/{self.render_element_parentheses(node.right)}"
elif node.op.__class__.__name__ == "FloorDiv":
return (
f"_brian_floordiv({self.render_node(node.left)},"
f" {self.render_node(node.right)})"
)
else:
return NodeRenderer.render_BinOp(self, node)
def render_Constant(self, node):
if node.value is True:
return "true"
elif node.value is False:
return "false"
else:
return super().render_Constant(node)
def render_Name(self, node):
if node.id == "inf":
return "INFINITY"
else:
return node.id
def render_Assign(self, node):
return f"{NodeRenderer.render_Assign(self, node)};"