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Similar to how you can create plugins for Source types d83bd7f
WebGL canvas targets will remain built-in. Other types like FBO/Texture and 2D canvas, may be moved out into plugins. The goal is to eventually build target plugins for other frameworks like Three.js, Babylon.js, so output from Seriously.js can be used as textures for 3D scenes. Those will be filed under separate issues.
The text was updated successfully, but these errors were encountered:
Similar to how you can create plugins for Source types
d83bd7f
WebGL canvas targets will remain built-in. Other types like FBO/Texture and 2D canvas, may be moved out into plugins. The goal is to eventually build target plugins for other frameworks like Three.js, Babylon.js, so output from Seriously.js can be used as textures for 3D scenes. Those will be filed under separate issues.
The text was updated successfully, but these errors were encountered: