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feat: 🎨 allow onSuccess and onError callbacks on useAssetManager tasks (
#211) * fix: 🐛 fix html loosing anchor node - camera transformation matrix is 0 on first render, led to vec being [NaN, NaN], therefore just added an isNaN check. * fix: 🐛 fix visible behind camera frustum this should fix html still being visible, when object is behind camera frustum * feat: 🎨 allow onSuccess and onError callbacks on useAssetManager tasks * fix: 🎨 add onError callback to useAssetManager
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