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React Redux BabylonJS Starter Kit

I was interested in 3D engines and looked into BabylonJS and wanted to look at how to get BabylonJS working within a React/Redux project.

My original starting point was the Quarto game from http://www.pixelcodr.com/projects.html (https://github.com/Temechon/Quarto)

Temechon last updated that game in 2014 and I wanted to port it over using React for the UI and try to build a bridge between Redux and BabylonJS. I wanted it also written in ES6 or TypeScript, so the davezuko starter kit was chosen as a starting point (this is a fork).

Deprecated

The starter kit that this project is a fork of added a deprecation notice 2017-07. I have updated BabylonJS to 3.2 alpha (2018-01), but am not going to catch up the last 24 commits. Check out my CRA starter repo: Create React App Typescript BabylonJS

Overview

In the Redux world you have action creators generating 'events' that flow through the reducer to generate a minimal state. The structure of this starter project is that there is a container (Selector) to generate the props for your components. This starter project uses a fractal design, so the game is not loaded until you visit the Route. I've used this starter kit on a couple of other projects and I really like how easy it is to work with.

The original starter kit tries to be as unopinionated as possible. I brought in a few libraries to convert over more to my way of thinking:

  1. redux-saga - Used to monitor events and generate events (ie: game won). This is because the reducer should be pure and not have side-effects. Using sagas I was able to keep my reducer pure and just generate state for the React components on the page.
  2. react-babylonJS - This is the Scene component and redux middleware. I created an NPM so that it could be worked on separately and demonstrated here.

The original game was using BabylonJS 1.13. I updated it to the latest version, which was since updated to TypeScript. There were only a couple of breaking changes. I also added Bootstrap, but it's really only used for the button to show/hide BabylonJS debug window.

I also bought the book [Learning BabylonJS] (http://learningbabylonjs.com/), which was authored by the same person that wrote the original Quarto. I added a couple of concepts from the book like shadows and a skybox - it's a great book to dial a lot of different concepts and the book has been updated since.

Getting Started

There are more detailed instructions from github.com/davezuko/react-redux-starter-kit.

$ git clone https://github.com/brianzinn/react-redux-babylonjs-starter-kit.git <my-project-name>
$ cd <my-project-name>

Then install dependencies and check to see it works. It is recommended that you use Yarn for deterministic installs, but npm install will work just as well.

$ yarn install    # Install project dependencies
$ yarn start      # Compile and launch (same as `npm start`)

You can see a full working demo here (with BJS 2.5), which is a copy of /dist/ folder generated by starter kit:

$ npm run deploy:prod

Starter Kit Demo

If everything works, you should see the following (shown here with Redux devtools): Quarto Screenshot

It only takes a few minutes to get it running on your own machine...

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Get started with React, Redux, and React-Router.

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