Swift Visual Format Language
This project is an attempt to bring the Auto Layout Visual Format Language to Swift, without requiring strings or dictionaries. It uses some crazy operator overloading instead. Using it looks like this:
view.addConstraints(horizontalConstraints( |-5-[redView]-0-[greenView]-0-[blueView]-5-| )) // Make backgroundView fill its container view.addConstraints(horizontalConstraints( |[backgroundView]| )) view.addConstraints(verticalConstraints( |[backgroundView]| ))
This project is not finished. Nor is it necessarily a good idea. See the todo section and the drawbacks discussion. Feel free to play around with this code, but I wouldn't use it in a project yet.
The purpose of the Visual Format Language is to make code that does layout look like layout. Views are in brackets to look like rectangles
[view]. Spaces between views are hyphens, like
[view]-5-[view2]. The containing view is represented by a vertical bar,
These examples contrast the visual format with the resulting constraints represented by the equation-based SwiftAutoLayout package from indragiek. There are constraints that the visual format can't represent (such as aspect ratios), but the equations are much harder to skim.
horizontalConstraints( [redView]-10-[greenView] ) greenView.al_leading == redView.al_trailing + 10 verticalConstraints( |-5-[redView]-5-| ) redView.al_top == redView.superview.al_top + 5 redView.superview.al_bottom == redView.al_bottom + 5 horizontalConstraints( [greenView == redView]-0-[blueView == greenView] ) greenView.al_width == redView.al_width blueView.al_leading == greenView.al_trailing blueView.al_width == greenView.al_width // Impossible to represent in the visual format language greenView.al_width = 0.5 * greenView.al_height
Okay, so maybe the width constraints are easier to read in the equation format.
Drawbacks from the Objective-C / String API
The Objective-C API was string-based, meaning that the visual format language was in a string with the tokens in the string mapped to views or constants via a dictionary. Accessed from Swift, this looked like this:
let views = ["redView" : redView, "greenView" : greenView, "blueView": blueView] self.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("H:|-5-[redView]-0-[greenView]-0-[blueView]-5-|", options: nil, metrics: nil, views: views))
The string-based API has much better error messages. For example, when you type in the faulty format
|-0-[redView-0-| you get the error
Unable to parse constraint format: Expected a ']' here. That is how you give the end of a view. |-0-[redView-0-| ^
That same faulty format in Swift gives you the unintelligble error
Expected ',' separator
Because it was string-based, the language didn't have many constraints and could be designed better. For example, for width constraints
"[redView(>=greenView)][greenView]" looks much better than
[redView >= greenView]-0-[greenView], but is not possible (as far as I can tell) with operator overloading.
The Objectice-C API is also able to do the "standard space" between controls. For example
"[button]-[textField]" creates a constraint for whatever the correct space between a button and a textField should be. There is no other API for doing this.
Benefits over Objective-C / String API
There are some benefits to the Swift approach, mostly due to the fact that the compiler is involved in parsing the constraints intead of parsing a string at runtime.
If you have an invalid constraint format, it probably won't compile. You don't have to build and run to find that out. There are still some cases where I wasn't able to enforce every rule of the grammar through the type system and operator overloading and you will get a runtime crash instead, but I hope these are encountered rarely. The compiler errors aren't generally useful (see above), but at least they are early.
The biggest benefit is that you can use the view names directly without putting them into a string and a dictionary mapping them from names. The
NSDictionaryOfVariableBindings macro isn't available in Swift, so it is a pain to declare a views dictionary. It basically meant that to make one constraint you need to type the view's name three times, with two of those times being in a string not checked by the compiler.
Another, smaller, benefit is that it is easier to use the same format for either Horizontal or Vertical layout. In the string-based API, I would append either
"V:" to the string. Now just use the
toConstraints(.Vertical, [redView]-0-[greenView] ) and change the axis parameter.
- Inequalities like >= or <= aren't supported for spaces between views. It should support
- Priorities aren't supported. I am planning to use the ! operator, if it can be infix. For example, to make a high priority constraint it should look like
- Figure out the best way to distribute this. Cocoapods? As a framework?