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Releases: britzl/defold-orthographic

Orthographic Camera API 2.6.1

03 Dec 21:42
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FIX: Handle deprecation of update frequency value in game.project when applying frame independent lerp

Orthographic Camera API 2.6.0

15 Oct 16:35
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NEW: Added render helper for easier integration in render scripts

Orthographic Camera API 2.5.0

22 Aug 10:18
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CHANGE: The library will now warn if an unknown projection is used

Orthographic Camera API 2.4.0

19 Aug 09:42
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NEW: Added window_to_world() to convert non-scaled coordinates to world coordinates (ie the ones from action.screen_x/y). Added documentation to explain the terminology used by the API. Fixes #3

Orthographic Camera API 2.3.3

17 Aug 12:35
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FIX: High DPI setting in game.project wasn't handled properly when using fixed zoom.

Orthographic Camera API 2.3.2

11 Aug 22:52
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FIX: Made the new frame rate independent camera follow lerp backwards compatible

Orthographic Camera API 2.3.1

05 Aug 20:20
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NEW: You can now set an offset when following a target.

Orthographic Camera API 2.2.5

16 Apr 10:01
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FIX: Assign default display.width and display.height (960x640) if none is provided from game.project

Orthographic Camera API 2.2.4

08 Apr 21:06
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FIX: An enabled camera is now immediately updated on creation. This will make sure that the render script gets the correct view and projection without any delay.

Orthographic Camera API 2.2.3

01 Apr 20:32
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FIX: Added missing message constant that made the camera.set_projection() function fail