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Removed too high sprite cap
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britzl committed Jan 11, 2018
1 parent 9243a20 commit 4378217
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Showing 41 changed files with 58 additions and 535 deletions.
15 changes: 1 addition & 14 deletions examples/animate_properties/game.project
@@ -1,6 +1,6 @@
[project]
title = Animate Properties
custom_resources =
custom_resources =

[bootstrap]
main_collection = /example/example.collectionc
Expand Down Expand Up @@ -29,21 +29,8 @@ shared_state = 1
iap_provider = GooglePlay
package = com.britzl.publicexamples

[sprite]
max_count = 32000

[resource]
max_resources = 3000

[collection]
max_instances = 32000

[graphics]
max_debug_vertices = 50000

[osx]
bundle_identifier = com.britzl.publicexamples

[ios]
bundle_identifier = com.britzl.publicexamples

15 changes: 1 addition & 14 deletions examples/bullet_paths/game.project
@@ -1,6 +1,6 @@
[project]
title = Bullet Paths
custom_resources =
custom_resources =

[bootstrap]
main_collection = /bullet_paths/bullet_paths.collectionc
Expand Down Expand Up @@ -29,21 +29,8 @@ shared_state = 1
iap_provider = GooglePlay
package = com.britzl.publicexamples

[sprite]
max_count = 32000

[resource]
max_resources = 3000

[collection]
max_instances = 32000

[graphics]
max_debug_vertices = 50000

[osx]
bundle_identifier = com.britzl.publicexamples

[ios]
bundle_identifier = com.britzl.publicexamples

15 changes: 1 addition & 14 deletions examples/camera/game.project
@@ -1,6 +1,6 @@
[project]
title = Camera
custom_resources =
custom_resources =

[bootstrap]
main_collection = /camera/camera.collectionc
Expand Down Expand Up @@ -29,21 +29,8 @@ shared_state = 1
iap_provider = GooglePlay
package = com.britzl.publicexamples.camera

[sprite]
max_count = 32000

[resource]
max_resources = 3000

[collection]
max_instances = 32000

[graphics]
max_debug_vertices = 50000

[osx]
bundle_identifier = com.britzl.publicexamples.camera

[ios]
bundle_identifier = com.britzl.publicexamples.camera

15 changes: 1 addition & 14 deletions examples/catapult/game.project
@@ -1,6 +1,6 @@
[project]
title = Catapult
custom_resources =
custom_resources =

[bootstrap]
main_collection = /catapult/catapult.collectionc
Expand Down Expand Up @@ -29,21 +29,8 @@ shared_state = 1
iap_provider = GooglePlay
package = com.britzl.publicexamples.catapult

[sprite]
max_count = 32000

[resource]
max_resources = 3000

[collection]
max_instances = 32000

[graphics]
max_debug_vertices = 50000

[osx]
bundle_identifier = com.britzl.publicexamples.catapult

[ios]
bundle_identifier = com.britzl.publicexamples.catapult

13 changes: 3 additions & 10 deletions examples/click_and_drag/game.project
@@ -1,6 +1,6 @@
[project]
title = Click and Drag
custom_resources =
custom_resources =

[bootstrap]
main_collection = /click_and_drag/clickanddrag.collectionc
Expand Down Expand Up @@ -30,20 +30,13 @@ iap_provider = GooglePlay
package = com.britzl.publicexamples.clickanddrag

[sprite]
max_count = 32000
max_count = 1000

[resource]
max_resources = 3000

[collection]
max_instances = 32000

[graphics]
max_debug_vertices = 50000
max_resources = 1000

[osx]
bundle_identifier = com.britzl.publicexamples.clickanddrag

[ios]
bundle_identifier = com.britzl.publicexamples.clickanddrag

13 changes: 3 additions & 10 deletions examples/click_game_object/game.project
@@ -1,6 +1,6 @@
[project]
title = Click on Game Object
custom_resources =
custom_resources =

[bootstrap]
main_collection = /click_game_object/click_game_object.collectionc
Expand Down Expand Up @@ -30,20 +30,13 @@ iap_provider = GooglePlay
package = com.britzl.publicexamples.click_game_object

[sprite]
max_count = 32000
max_count = 1000

[resource]
max_resources = 3000

[collection]
max_instances = 32000

[graphics]
max_debug_vertices = 50000
max_resources = 1000

[osx]
bundle_identifier = com.britzl.publicexamples.click_game_object

[ios]
bundle_identifier = com.britzl.publicexamples.click_game_object

13 changes: 3 additions & 10 deletions examples/coin_magnet/game.project
@@ -1,6 +1,6 @@
[project]
title = Coin Magnet
custom_resources =
custom_resources =

[bootstrap]
main_collection = /coin_magnet.collectionc
Expand Down Expand Up @@ -30,20 +30,13 @@ iap_provider = GooglePlay
package = com.britzl.publicexamples.coin_magnet

[sprite]
max_count = 32000
max_count = 1000

[resource]
max_resources = 3000

[collection]
max_instances = 32000

[graphics]
max_debug_vertices = 50000
max_resources = 1000

[osx]
bundle_identifier = com.britzl.publicexamples.coin_magnet

[ios]
bundle_identifier = com.britzl.publicexamples.coin_magnet

13 changes: 3 additions & 10 deletions examples/drag_to_scroll/game.project
@@ -1,6 +1,6 @@
[project]
title = Drag to Scroll
custom_resources =
custom_resources =

[bootstrap]
main_collection = /drag_to_scroll/drag_to_scroll.collectionc
Expand Down Expand Up @@ -30,20 +30,13 @@ iap_provider = GooglePlay
package = com.britzl.publicexamples.drag_to_scroll

[sprite]
max_count = 32000
max_count = 1000

[resource]
max_resources = 3000

[collection]
max_instances = 32000

[graphics]
max_debug_vertices = 50000
max_resources = 1000

[osx]
bundle_identifier = com.britzl.publicexamples.drag_to_scroll

[ios]
bundle_identifier = com.britzl.publicexamples.drag_to_scroll

13 changes: 3 additions & 10 deletions examples/draw_pixels/game.project
@@ -1,6 +1,6 @@
[project]
title = Draw Pixels
custom_resources =
custom_resources =

[bootstrap]
main_collection = /draw_pixels/draw_pixels.collectionc
Expand Down Expand Up @@ -36,16 +36,10 @@ app_icon_144x144 = /examples/assets/appicons/icon_144.png
app_icon_192x192 = /examples/assets/appicons/icon_192.png

[sprite]
max_count = 32000
max_count = 1000

[resource]
max_resources = 3000

[collection]
max_instances = 32000

[graphics]
max_debug_vertices = 50000
max_resources = 1000

[osx]
bundle_identifier = com.britzl.publicexamples
Expand All @@ -62,4 +56,3 @@ app_icon_72x72 = /examples/assets/appicons/icon_72.png
app_icon_144x144 = /examples/assets/appicons/icon_144.png
app_icon_167x167 = /examples/assets/appicons/icon_167.png
bundle_identifier = com.britzl.publicexamples

15 changes: 1 addition & 14 deletions examples/dynamic_buttons/game.project
@@ -1,6 +1,6 @@
[project]
title = DynamicButtons
custom_resources =
custom_resources =

[bootstrap]
main_collection = /dynamic_buttons/dynamic_buttons.collectionc
Expand Down Expand Up @@ -29,21 +29,8 @@ shared_state = 1
iap_provider = GooglePlay
package = com.britzl.publicexamples.menu_and_game

[sprite]
max_count = 32000

[resource]
max_resources = 3000

[collection]
max_instances = 32000

[graphics]
max_debug_vertices = 50000

[osx]
bundle_identifier = com.britzl.publicexamples.menu_and_game

[ios]
bundle_identifier = com.britzl.publicexamples.menu_and_game

13 changes: 3 additions & 10 deletions examples/factory_and_properties/game.project
@@ -1,6 +1,6 @@
[project]
title = Factory and properties
custom_resources =
custom_resources =

[bootstrap]
main_collection = /factory_and_properties/factory_and_properties.collectionc
Expand Down Expand Up @@ -30,20 +30,13 @@ iap_provider = GooglePlay
package = com.britzl.publicexamples.factory_and_properties

[sprite]
max_count = 32000
max_count = 1000

[resource]
max_resources = 3000

[collection]
max_instances = 32000

[graphics]
max_debug_vertices = 50000
max_resources = 1000

[osx]
bundle_identifier = com.britzl.publicexamples.factory_and_properties

[ios]
bundle_identifier = com.britzl.publicexamples.factory_and_properties

13 changes: 1 addition & 12 deletions examples/fighter_combo/game.project
@@ -1,6 +1,6 @@
[project]
title = Fighter Combo
custom_resources =
custom_resources =

[bootstrap]
main_collection = /fighter_combo/fighter_combo.collectionc
Expand Down Expand Up @@ -29,17 +29,7 @@ shared_state = 1
iap_provider = GooglePlay
package = com.britzl.publicexamples.pause_game

[sprite]
max_count = 32000

[resource]
max_resources = 3000

[collection]
max_instances = 32000

[graphics]
max_debug_vertices = 50000
default_texture_min_filter = nearest
default_texture_mag_filter = nearest

Expand All @@ -48,4 +38,3 @@ bundle_identifier = com.britzl.publicexamples.pause_game

[ios]
bundle_identifier = com.britzl.publicexamples.pause_game

15 changes: 1 addition & 14 deletions examples/fixed_aspect_ratio/game.project
@@ -1,6 +1,6 @@
[project]
title = Fixed Aspect Ratio
custom_resources =
custom_resources =

[bootstrap]
main_collection = /fixed_aspect_ratio/fixed_aspect_ratio.collectionc
Expand Down Expand Up @@ -29,21 +29,8 @@ shared_state = 1
iap_provider = GooglePlay
package = com.britzl.publicexamples

[sprite]
max_count = 32000

[resource]
max_resources = 3000

[collection]
max_instances = 32000

[graphics]
max_debug_vertices = 50000

[osx]
bundle_identifier = com.britzl.publicexamples

[ios]
bundle_identifier = com.britzl.publicexamples

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