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Unreal Engine Plugin: Wetness Material Library

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Unreal® Engine Plugin: Wetness Material Library – Readme


Screenshot of Unreal® Engine Plugin 'Wetness' in UE Editor Fig.: Screenshot of Unreal® Engine Plugin "Wetness Material Library" in UE Editor

Description

1. Features

  • Darkening Albedo Master Material (cp. [Brinck, 58ff])
  • Refraction based Material Instances (cp. [UEDoc, Using Refraction]): Air, Diamond, Glass, Ice, Plexiglas, Water

2. Branches

  • main: README
  • UE_4.26: Plugin

3. Elaboration

The visibility of water depends on the wetting of an overflowed material. A material—if not entirely hydrophobic—changes its properties if being overflowed by water. As described by [Brinck, 59ff] using the example of a puddle, typically there are four characteristic rendering regions that wet surfaces are mixed of (see figure 3.1.):

  • (A) Core of the puddle, the water surface is totally flat.
  • (B) Region where surface tension causes water to cling to the surface underneath, causing a shrink-wrapped look.
  • (C) Region where water has saturated the surface, causing a darkening of the albedo, but not significantly affecting normals or specular response.
  • (D) Dry, unmodified surface.

Brinck – Wetness Figure 3.1.: Brinck – Wetness

Appendix

A. References

B. Citation

To acknowledge this work, please cite

Bruggmann, R. (2023): Unreal® Engine Plugin "Wetness Material Library" [Computer software], Version v4.26. Licensed under Creative Commons Attribution-ShareAlike 4.0 International. Online: https://github.com/brugr9/Wetness

@software{Bruggmann_Wetness_2023,
  author = {Bruggmann, Roland},
  year = {2023},
  version = {v4.26},
  title = {{Unreal Engine Plugin 'Wetness Material Library'}},
  url = {https://github.com/brugr9/Wetness}
}

Creative Commons Attribution-ShareAlike 4.0 International License

Unreal® Engine Plugin "Wetness Material Library" © 2023 by Roland Bruggmann is licensed under Creative Commons Attribution-ShareAlike 4.0 International

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