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Selection of alternative styles #9

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boes3d opened this issue Sep 7, 2021 · 3 comments
Open

Selection of alternative styles #9

boes3d opened this issue Sep 7, 2021 · 3 comments
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documentation Improvements or additions to documentation

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@boes3d
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boes3d commented Sep 7, 2021

Hi M POSTLE
The 'default', 'courtyard', 'fancy', 'tuscan', 'rustic' and 'arcade' styles work correctly on my VM.
The only remark concerns the 'tuscan' style that you present in your Youtube video https://www.youtube.com/watch?v=24PVLcGYhN0&t=154s.
The 'tuscan style displays classic columns.
This is not the case on my VM.
Do you implement columns in the 'tuscan' style of your add-on?
Thank you very much in advance for your response.
Best regards.
M Rémy HAENEL

@brunopostle
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The 'tuscan' and 'rustic' styles are configured to place columns around 'outside' space. Each of the cells can have a different type, and one of those space types is 'outside'. By default all spaces are 'living' so they don't get columns.

I wrote this a couple of days ago, hope this helps:

Other than the geometry of the sketch model itself, the other thing you can do to control what gets produced is to assign space-types. At the moment the behaviour of these are all hard-coded, but eventually it will be configurable. There are currently several space types: living, kitchen, circulation, stair, toilet, bedroom and retail; these primarily control which door and window configuration gets used: retail on the ground floor can get a series of shop fronts, no doors are created between kitchens and toilets etc.. I haven't got around to porting the stair drawing module just yet. There are two special space types: 'outdoor' and 'sahn', these generate outdoor spaces that the 'default' style constructs with a flat roof supported by perimeter posts. 'sahn' is an outdoor space type that is treated as internal circulation - think of a private courtyard in a riad house.

By default every space in your model has a 'living' type, so you get windows, doors between rooms, but no external doors. You can manually assign types by placing new blender objects (such as a new cube) in each of the spaces: give the new object the name 'retail' (or 'retail.001' etc..) and the space becomes a room with this type. If you forget to name or mis-spell this placeholder you will get a very small cube-shaped building inside your main building :). Once you start using these placeholders in a model, any unassigned spaces become 'outdoor'.

@brunopostle brunopostle changed the title colu columns Sep 7, 2021
@brunopostle
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brunopostle commented Sep 7, 2021

Additionally, although the 'default' style has a range of columns to suit different storey heights, the columns in the 'tuscan' and 'rustic' styles currently have only one height each.

This means that to get the columns to fit without gaps, the height between floors needs to be 3.875 metres for 'tuscan' and 3.43 metres for 'rustic'.

[edit] these styles are copied from the Halifax Piece Hall, and these are the storey heights of the real building.

@boes3d
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boes3d commented Sep 8, 2021 via email

@brunopostle brunopostle changed the title columns Selection of alternative styles Oct 31, 2021
@brunopostle brunopostle added the documentation Improvements or additions to documentation label Jan 18, 2023
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