-
Notifications
You must be signed in to change notification settings - Fork 0
/
app.js
111 lines (88 loc) · 4 KB
/
app.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
// document.getElementById('current-0').textContent = dice;
var score, activePlayer, roundScore, gamePlaying;
init();
function init() {
// 1. reset vars
gamePlaying = true;
score = [0,0];
activePlayer = 0;
roundScore = 0;
// 2. reset scores in UI
document.getElementById('score-0').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-1').textContent = '0';
// 3. remove dice
document.querySelector('.dice').style.display = 'none';
// 3.1 Display roll dice and hold buttons
document.querySelector('.btn-roll').style.display = 'block';
document.querySelector('.btn-hold').style.display = 'block';
// 4. toggle winner class
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.getElementById('name-0').textContent = 'Player 1';
document.getElementById('name-1').textContent = 'Player 2';
// 5. remove active class
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active'); //player 1 active upon init
}
function changePlayer() {
// 0. Hide the dice
//diceDOM.style.display = 'none';
// 1. reset previous active player
document.getElementById('current-'+activePlayer).textContent = 0;
document.querySelector('.player-'+activePlayer+'-panel').classList.remove('active');
//document.querySelector('.player-'+activePlayer+'-panel').classList.toggle('active');
// 2. Change active player
activePlayer === 0? activePlayer = 1: activePlayer = 0;
// 3. Update new active player
roundScore = 0;
document.querySelector('.player-'+activePlayer+'-panel').classList.add('active');
//document.querySelector('.player-'+activePlayer+'-panel').classList.toggle('active');
}
document.querySelector('.btn-roll').addEventListener('click', function() {
if(gamePlaying) {
var dice = Math.ceil((Math.random() * 6));
var diceDOM = document.querySelector('.dice');
diceDOM.style.display = 'block';
diceDOM.src = 'dice-' + dice + '.png';
if(dice !== 1) {
// Update round score/current score
roundScore += dice;
document.getElementById('current-'+activePlayer).textContent = roundScore;
} else {
// Next player
changePlayer();
}
}
});
document.querySelector('.btn-hold').addEventListener('click', function() {
if (gamePlaying) {
score[activePlayer] += roundScore;
document.getElementById('score-'+activePlayer).textContent = score[activePlayer];
document.getElementById('current-'+activePlayer).textContent = 0;
if(score[activePlayer] >= 100) {
//Declare winner
document.getElementById('name-'+activePlayer).textContent = 'Winner!';
document.querySelector('.player-'+activePlayer+'-panel').classList.add('winner');
//Stop the game
gamePlaying = false;
//Disable roll dice and hold buttons
document.querySelector('.btn-roll').style.display = 'none';
document.querySelector('.btn-hold').style.display = 'none';
}
else {
changePlayer();
}
}
});
document.querySelector('.btn-new').addEventListener('click', init);