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Add MAPPER_GG_Turbo_9_in_1_8000_4000 for "Turbo 9 in 1 [Street Fighte…
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…r 2] (Unl)" GG multicart.

It is mostly working. One game (Choplifter) does not start, and there are glitches after restoring a save state that uses SMS-GG mode (glitchiness varies by game. some show wrong graphics, others reset, still others are fine.)

I qualified the name of Turbo 9 in 1 the first menu entry since there are apparently a bunch of very similarly-named cartridges with different menus/games, and the label description only makes sense when you are looking at the physical cartridge

It's an unlicensed Game Gear multicart with 9 games. The label says "TURBO 9 IN 1"

The box also says:
COLOR VIDEO GAME
SELECT GAMES ON SCREEN
GEAR GAME [where you might expect GAME GEAR; maybe it is a typo?]

The label and box also have a game listing in both English and traditional Chinese. Transcription/translation errors are my own:

```
1. STREET FIGHTER III / 街頭霸王Ⅲ (i.e. "street bully III"/"Street Fighter III")
2. CHAMPION SOCCER / 世界杯足球 (i.e. "world cup football")
3. CHOPLIFTER / 直昇機救人 (i.e. "helicopter rescue")
4. HANG ON II / 高速電單車Ⅱ (i.e. "high-speed motorcycle II")
5. SUPER BUBBLE BOBBLE / 泡泡龍 (i.e. "bubble dragon"/"Bubble Bobble")
6. SUPER MARIO 2 / 孖寶兄弟2 (i.e. "twin brothers 2")
7. COLUMNS / 寶石方塊 (i.e. "gem cube")
8. MY HERO / 熱血硬派 (i.e. "hot-blooded tough guy")
9. GALAGA 93 / 蜜蜂機93 (i.e. "bee machine 93")
```

Some character choices suggest a possible Hong Kong origin, e.g. 電單車 for motorcycle and 街頭霸王 for Street Fighter.

The mapper is an extended version of Codemasters allowing initial "base page" offset selection. Only Jang Pung II uses the mapper after that point.

The menu has a single screen:

```
 G.G. SCREEN SELECT┆
 PUSH 2. START GAME┆
 PUSH ↑. ↓.  SELECT┆
                   ┆
 01.STREET FIGHTER 2 [0x8000=0x10, 0x4000=0x11]; it's 256K SMS Jang Pung II [SMS-GG] (KR)
 02.CHAMPION SOCCER┆ [0x8000=0x00, 0x4000=0x11]; it's 32K SG-1000 Champion Soccer modified to coexist with the menu code
 03.CHOPLIFTER     ┆ [0x8000=0x02, 0x4000=0x11]; it's 32K SG-1000 Choplifter (JP,AU)
→04.HANG ON 2      ┆ [0x8000=0x04, 0x4000=0x11]; it's 32K SMS Hang On (EU,AU,BR,DE,IT)
 05.SUPER BUBBLE BOBBLE [0x8000=0x06, 0x4000=0x11]; it's 32K SMS Super Bubble Bobble (KR)
 06.SUPER MARIO    ┆ [0x8000=0x0e, 0x4000=0x11]; it's 32K SMS Super Boy II (KR) (32K)
 07.COLUMNS        ┆ [0x8000=0x0a, 0x4000=0x11]; it's 32K GG Columns [v0] (JP)
 08.MY HERO        ┆ [0x8000=0x0c, 0x4000=0x11]; it's 32K SMS My Hero (US,EU,BR,PT,DE,IT)
 09.GALAGA         ┆ [0x8000=0x08, 0x4000=0x11]; it's 32K SG-1000 Sega-Galaga with the "Sega" removed
```

NOTE: the menu can operate to some extent in both native GG mode and in SMS-GG mode. In native GG mode some text is cut off. I've added a "┆" indicator to show the first column that is cut off.

It is unclear how the cartridge decides whether to switch from native GG mode (which is the power-on default) to SMS-GG mode, but it appears to happen at the moment 0x11 is written to 0x4000 *unless* 0x0a was the most recent value previously written to 0x4000.

No mechanism is known for programmatically returning the mapper to its power-on default state.
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bsittler committed May 11, 2023
1 parent 7c635bd commit 275abe0
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Showing 6 changed files with 118 additions and 4 deletions.
3 changes: 2 additions & 1 deletion meka/compat.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1454,6 +1454,7 @@
Tom and Jerry: The Movie (JP) Ok
Torarete Tamaruka!? (JP) Ok
True Lies Ok
Turbo 9 in 1 [Street Fighter 2] *Ok
Ultimate Soccer Ok
Urban Strike Ok
Vampire - Master of Darkness (US) Ok
Expand Down Expand Up @@ -1498,7 +1499,7 @@
Zoop (US) Ok
Zoop [Proto] (US) Ok
-----------------------------------------------------------------------------
517 games tested - 506 are "Ok" - Compatibility rate: 97.63%
518 games tested - 507 are "Ok" - Compatibility rate: 97.88%
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
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1 change: 1 addition & 0 deletions meka/meka.nam
Original file line number Diff line number Diff line change
Expand Up @@ -1332,6 +1332,7 @@ GG a1453efa D9F631F59C7933C3 Tom and Jerry: The Movie/COUNTRY=JP,BR/PRODUCT_N
GG 5cd33ff2 DC1F080D96A53D78 Tom and Jerry: The Movie/COUNTRY=US,EU/PRODUCT_NO=2434
GG 5bcf9b97 F9471D41510253BC Torarete Tamaruka!?/COUNTRY=JP/PRODUCT_NO=G-3348
GG 5173b02a B31BDB3827A8440C True Lies/COUNTRY=US,EU,JP/PRODUCT_NO=T-81318,T-81318-50,T-81167
GG 763b5d62 BD832687D3D0244C Turbo 9 in 1 [Street Fighter 2]/EMU_MAPPER=30
GG 820965a3 78192012DB30BF73 Ultimate Soccer/COUNTRY=JP,EU,BR/PRODUCT_NO=G-3333,075300
GG 185e9fc1 07D77087D26DD517 Urban Strike/COUNTRY=US/PRODUCT_NO=T-100048
GG 7ec64025 84C269594C15F3A4 Vampire - Master of Darkness/COUNTRY=US/PRODUCT_NO=2437/COMMENT=US version of "In the Wake of Vampire" (Japan) and "Master of Darkness" (Europe).
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24 changes: 24 additions & 0 deletions meka/srcs/machine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -22,6 +22,7 @@
#include "tvtype.h"
#include "sound/fmunit.h"
#include "sound/psg.h"
#include "app_game.h"

//-----------------------------------------------------------------------------
// Data
Expand Down Expand Up @@ -196,6 +197,9 @@ void Machine_Set_Handler_MemRW(void)
case MAPPER_SMS_Korean_MSX_32KB_2000:
WrZ80 = WrZ80_NoHook = Write_Mapper_SMS_Korean_MSX_32KB_2000;
break;
case MAPPER_GG_Turbo_9_in_1_8000_4000:
WrZ80 = WrZ80_NoHook = Write_Mapper_GG_Turbo_9_in_1_8000_4000;
break;
}
}

Expand Down Expand Up @@ -485,6 +489,26 @@ void Machine_Set_Mapping (void)
g_machine.mapper_regs[0] = 0;
break;

case MAPPER_GG_Turbo_9_in_1_8000_4000:
Map_8k_ROM(0, 0x00 & tsms.Pages_Mask_8k);
Map_8k_ROM(1, 0x01 & tsms.Pages_Mask_8k);
Map_8k_ROM(2, 0x02 & tsms.Pages_Mask_8k);
Map_8k_ROM(3, 0x03 & tsms.Pages_Mask_8k);
Map_8k_ROM(4, 0x00 & tsms.Pages_Mask_8k);
Map_8k_ROM(5, 0x01 & tsms.Pages_Mask_8k);
Map_8k_RAM(6, 0);
Map_8k_RAM(7, 0);
g_machine.mapper_regs_count = 3;
for (int i = 0; i != MAPPER_REGS_MAX; i++)
g_machine.mapper_regs[i] = 0;
g_machine.mapper_regs[0] = 0x80;
g_machine.mapper_regs[2] = 1;
drv_set(DRV_GG);
gamebox_resize_all();
VDP_UpdateLineLimits();
Video_GameMode_UpdateBounds();
break;

case MAPPER_SC3000_Survivors_Multicart:
g_machine.mapper_regs_count = 1;
for (int i = 0; i != MAPPER_REGS_MAX; i++)
Expand Down
63 changes: 63 additions & 0 deletions meka/srcs/mappers.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,9 @@
#include "shared.h"
#include "mappers.h"
#include "eeprom.h"
#include "vdp.h"
#include "video.h"
#include "app_game.h"

//-----------------------------------------------------------------------------
// Data
Expand Down Expand Up @@ -952,6 +955,66 @@ WRITE_FUNC (Write_Mapper_SMS_Korean_MSX_32KB_2000)
Write_Error (Addr, Value);
}

// Mapper #30
// Turbo 9 in 1
WRITE_FUNC(Write_Mapper_GG_Turbo_9_in_1_8000_4000)
{
if (Addr == 0x8000 || Addr == 0x4000) // Configurable segment -----------------------------------------------
{
if (Addr == 0x8000) {
g_machine.mapper_regs[1] = Value;
}
if (Addr == 0x4000) {
g_machine.mapper_regs[2] = Value;
}
if ((g_machine.mapper_regs[2] == 0x11) && (g_machine.mapper_regs[0] == 0x80)) {
// use of 0x80 to signal the initial state is a Meka
// extension but does not conflict with the menu code's
// use of the mapper
g_machine.mapper_regs[0] = g_machine.mapper_regs[1];
g_machine.mapper_regs[1] = 0;
g_machine.mapper_regs[2] = 1;
} else if ((g_machine.mapper_regs[2] == 0x11) && (g_machine.mapper_regs[1] == 0x80)) {
// use of 0x80 to return to the initial state is a Meka
// extension but does not conflict with the menu code's
// use of the mapper, nor does it conflict with the one
// game that uses the mapper
g_machine.mapper_regs[0] = 0x80;
g_machine.mapper_regs[1] = 0;
g_machine.mapper_regs[2] = 1;
}
Map_8k_ROM(0, (g_machine.mapper_regs[0] * 2) & tsms.Pages_Mask_8k);
Map_8k_ROM(1, (g_machine.mapper_regs[0] * 2 + 1) & tsms.Pages_Mask_8k);
Map_8k_ROM(2, ((g_machine.mapper_regs[0] + g_machine.mapper_regs[2]) * 2) & tsms.Pages_Mask_8k);
Map_8k_ROM(3, ((g_machine.mapper_regs[0] + g_machine.mapper_regs[2]) * 2 + 1) & tsms.Pages_Mask_8k);
Map_8k_ROM(4, ((g_machine.mapper_regs[0] + g_machine.mapper_regs[1]) * 2) & tsms.Pages_Mask_8k);
Map_8k_ROM(5, ((g_machine.mapper_regs[0] + g_machine.mapper_regs[1]) * 2 + 1) & tsms.Pages_Mask_8k);
// It is unclear how the cartridge decides whether to switch
// from native GG mode (which is the power-on default) to
// SMS-GG mode, but it appears to happen at the moment 0x11 is
// written to 0x4000 *unless* 0x0a was the most recent value
// previously written to 0x4000.
if ((g_machine.mapper_regs[0] != 0x80) && (g_machine.mapper_regs[0] != 0x0a)) {
drv_set(DRV_SMS);
} else {
drv_set(DRV_GG);
}
gamebox_resize_all();
VDP_UpdateLineLimits();
Video_GameMode_UpdateBounds();
return;
}

switch (Addr >> 13)
{
// RAM [0xC000] = [0xE000] ------------------------------------------------
case 6: Mem_Pages[6][Addr] = Value; return;
case 7: Mem_Pages[7][Addr] = Value; return;
}

Write_Error(Addr, Value);
}

// Based on MSX ASCII 8KB mapper? http://bifi.msxnet.org/msxnet/tech/megaroms.html#ascii8
// - This mapper requires 4 registers to save bank switching state.
// However, all other mappers so far used only 3 registers, stored as 3 bytes.
Expand Down
2 changes: 2 additions & 0 deletions meka/srcs/mappers.h
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,7 @@
#define MAPPER_SMS_Korean_MD_FFF5 (25) // Registers at 0xFFF5 and 0xFFFF (Jaemiissneun Game Mo-eumjip 42/65 Hap [SMS-MD], Pigu Wang Hap ~ Jaemiiss-neun Game Mo-eumjip [SMS-MD])
#define MAPPER_SMS_Korean_MD_FFFA (26) // Registers at 0xFFFA and 0xFFFF (Game Jiphap 30 Hap [SMS-MD])
#define MAPPER_SMS_Korean_MSX_32KB_2000 (27) // Register at 0x2000 (2 Hap in 1 (Moai-ui bomul, David-2))
#define MAPPER_GG_Turbo_9_in_1_8000_4000 (30) // Registers at 0x8000 and 0x4000 (Turbo 9 in 1)

#define READ_FUNC(_NAME) u8 _NAME(register u16 Addr)
#define WRITE_FUNC(_NAME) void _NAME(register u16 Addr, register u8 Value)
Expand Down Expand Up @@ -96,6 +97,7 @@ WRITE_FUNC (Write_Mapper_SMS_Korean_MD_FFF0);
WRITE_FUNC (Write_Mapper_SMS_Korean_MD_FFF5);
WRITE_FUNC (Write_Mapper_SMS_Korean_MD_FFFA);
WRITE_FUNC (Write_Mapper_SMS_Korean_MSX_32KB_2000);
WRITE_FUNC (Write_Mapper_GG_Turbo_9_in_1_8000_4000);
//-----------------------------------------------------------------------------
void Out_SC3000_SurvivorsMulticarts_DataWrite(u8 v);

Expand Down
29 changes: 26 additions & 3 deletions meka/srcs/saves.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,7 @@ void Load_Game_Fixup(void)
{
int i;
u8 b;
bool sms_gg_mode_in_mapper = false;

// CPU
#ifdef MARAT_Z80
Expand Down Expand Up @@ -144,13 +145,33 @@ void Load_Game_Fixup(void)
case MAPPER_SMS_Korean_MSX_32KB_2000:
WrZ80_NoHook(0x2000, g_machine.mapper_regs[0]);
break;
case MAPPER_GG_Turbo_9_in_1_8000_4000:
if (1) {
unsigned int base_page_16k = g_machine.mapper_regs[0];
unsigned int page_8000_offset_16k = g_machine.mapper_regs[1];
unsigned int page_4000_offset_16k = g_machine.mapper_regs[2];
// use of 0x80 to return to the initial state is a Meka
// extension but does not conflict with the menu code's
// use of the mapper, nor does it conflict with the one
// game that uses the mapper
WrZ80_NoHook(0x8000, 0x80);
WrZ80_NoHook(0x4000, 0x11);
WrZ80_NoHook(0x8000, base_page_16k);
WrZ80_NoHook(0x4000, 0x11);
WrZ80_NoHook(0x4000, page_4000_offset_16k);
WrZ80_NoHook(0x8000, page_8000_offset_16k);
sms_gg_mode_in_mapper = true;
}
break;
}
}

// VDP/Graphic related
tsms.VDP_Video_Change |= VDP_VIDEO_CHANGE_ALL;
VDP_UpdateLineLimits();
// FALSE!!! // tsms.VDP_Line = 224;
if (!sms_gg_mode_in_mapper) {
tsms.VDP_Video_Change |= VDP_VIDEO_CHANGE_ALL;
VDP_UpdateLineLimits();
// FALSE!!! // tsms.VDP_Line = 224;
}

// Rewrite all VDP registers (we can do that since it has zero side-effect)
for (i = 0; i < 16; i ++)
Expand Down Expand Up @@ -339,6 +360,7 @@ int Save_Game_MSV(FILE *f)
case MAPPER_SMS_Korean_MD_FFF5:
case MAPPER_SMS_Korean_MD_FFFA:
case MAPPER_SMS_Korean_MSX_32KB_2000:
case MAPPER_GG_Turbo_9_in_1_8000_4000:
default:
fwrite (RAM, 0x2000, 1, f); // Do not use g_driver->ram because of g_driver video mode change
break;
Expand Down Expand Up @@ -518,6 +540,7 @@ int Load_Game_MSV(FILE *f)
case MAPPER_SMS_Korean_MD_FFF5:
case MAPPER_SMS_Korean_MD_FFFA:
case MAPPER_SMS_Korean_MSX_32KB_2000:
case MAPPER_GG_Turbo_9_in_1_8000_4000:
default:
fread (RAM, 0x2000, 1, f); // Do not use g_driver->ram because of g_driver video mode change
break;
Expand Down

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